Showing posts with label Video Art. Show all posts
Showing posts with label Video Art. Show all posts

Sunday, May 01, 2011

An interview with Otto Laske

by Federico Placidi and Matteo Milani - U.S.O. Project, May 2011

Otto Laske is a composer internationally known for his work in computer-assisted score and sound composition. In the 1980’s, he co-founded and co-directed the New England Computer Arts Association, NEWCOMP, together with Curtis Roads (1981-1991). In 1999, his 25-year long work as a cognitive musicologist was introduced to, and explained to, a larger public in Jerry Tabor’s 1999 Otto Laske: Navigating New Musical Horizons (Contributions to the Study of Music and Dance). The book contains a comprehensive bibliography of Otto’s compositions, poems, and musicological writings.

Otto Laske has always been seen as an innovator, both in theory and composition. After a career in music, he became a knowledge engineer in the 1980s and a psychologist in the 1990s. Since 1999, in addition to his compositional work, he has practiced as a developmental coach and management consultant based on a methodology created by him, called the Constructive Developmental Framework (www.interdevelopmentals.org). This methodology for assessing individual’s developmental potential shares certain global structures with Laske’s cognitive musicology of the 1970s and 1980s, in that it is multi-dimensional, dialectic, and based on empirical research.

[Barry Truax with Curtis Roads and Otto Laske, Cambridge, MA, 1989 - courtesy Barry Truax]

" [...] a theory of music has to understand not musical results but rather the mental processes that lead to such results." - Otto Laske

"Looking back at 43 years of making electronic music, it's clear to me that ever since I began composing in 1964, the development of music technology strongly shaped my compositional ideas. The artistic task seemed to be to show that new technologies can indeed produce "art." At the same time, these technologies brought forth new compositional ideas not elaborated before. In short, a stark interdependency of compositional thinking and technological possibilities prevailed. When listening to my various compositional adventures today there is, for me, a certainty aesthetic unity that binds all of my pieces together. It will be up to historians (once they have become knowledgeable about the technology underlying these pieces) to judge them from a more balanced perspective than is perhaps possible today." - Otto Laske, January 2010


Computer Software Based Composition

My background is in both philosophy and music, not to speak of poetry. I studied with Adorno in Frankfurt: a philosopher and composer who shaped my thinking for a decade (1956-1966) and also helped me to emigrate to the U.S. in 1966 in order to study computer music. He also made me aware of the Darmstadt Music Festival, at which I met Stockhausen, Gottfried Michael Koenig, Ligeti and Boulez, among others. The first time I went to Darmstadt was the 1963: I was especially taken with Stockhausen as a teacher and with Pierre Boulez' notion of orchestration virtuelle, by which he meant that a professional composition contains elements that are not immediately obvious or even hidden, but have to be there to make a rich composition come to life. This notion of Boulez’s has accompanied me all my life, and not only in music, as much as P. Klee’s Das Bildernische Denken.

My main musical mentor, although not as a teacher of composition, is Gottfried Michael Koenig. I met Koenig in 1964 when he first presented Project 1 to colleagues. While his program was unfamiliar to me, I had previously studied with a German composition teacher (Konrad Lechner) who was very influenced by medieval music, as well as the works by Webern and Stravinsky. He had taught me something called micro-counterpoint by which he meant minutely working-out selected musical elements (such as, e.g., 10 rhythms, tones, or tone colors) and bringing them into the form of a cantus firmus on which to base a larger composition, under the intense influence of the ear.

When I listened to Koenig in his lecture at that time, I understood him to be talking about parametric counterpoint, counterpoint of parameters like pitch, duration, instrument color, register, volume and so forth, as Lechner had done. The difference was his use of computers for composition. What captivated my interest in computers was not the hardware, but the idea that compositions could be designed on the basis of contrapuntal ideas so that different parameter streams (lists) could be merged to create new sounds, either in ideal time (through notation), or in real time (electronically). In all of the computer programs of the sixties, such as those by Xenakis and Mathews, what interested me was expanding my contrapuntal, multi-dimensional way of working.

When I sit down to compose music using a program like Project 1 or Kyma, I find of central interest the feedback loop between the frozen and the living knowledge that is engaged: the frozen knowledge embodied by the computer software, whether it is knowledge of an instrument, waveforms, envelopes or knowledge about deforming and sequencing visual images, and the living knowledge in the composer’s mind. In my writings, including in Computer Music Journal, I always emphasized that a computer used in music (including its interface with the user) should have as much intelligence as possible, including the ability to learn from the user. I was always disappointed that this has been made possible to date by programmers only to a small extent. My notion regarding this was to permit the composer to build new “task environments”, a kind of artistic homesteads in which s(he) could re-use fruitful ideas and presets, or even understand his/her compositional process better.

I think that the new concepts engendered by computers are valid in many artistic fields. When I work with my painting program today, or make animations accompanied by music, I find much greater openness to the idea of having the computer program “know its user”. It seems to me that the visual programs I am using have a higher-level intelligence than present music programs, or so it seems to me. (I am not a live performer of music, where much of the available computer intelligence seems to be located these days.)

In music, I guess, I am an “old-fashioned” composer, in the sense that I typically work from numerical templates such as produced by Koenig’s Projekt 1. I refer to this way of working as “score synthesis” in contrast to “sound synthesis”, whether I am engaged in instrumental, vocal, or electronic composition. Algorithmic composition really never caught on in the US, except perhaps in Milton Babbitt’s work. As to Koenig’s Project 1, it seems I have remained the only composer who used it also in electronic composition, -- although composers like Barry Truax have, of course, been using “algorithmic composition” all their life, much influenced by Koenig’s work as holds for myself.

Score synthesis was a European idea stemming from Xenakis, Koenig and few others like L. Hiller in the US. My goal as composer over 45 years has been to bring score synthesis (the computation of score parameters) and sound synthesis (the computation of acoustic material based on “reading” score parameters) into balance with each other, giving equal attention to both. This meant that I had to always use at least two different programs (not originally made for working together), one for score synthesis and another for sound synthesis. And considering that the algorithmic paradigm of composition requires bringing together “score” and “sound” (whether in CSound or Kyma), the art of composition for me became that of marrying the right set of instruments to the right score by using my listening.

The Project 1 Experience: Interpretative Composition

In the 1960s and 1970s, there came into being very different compositional programs. Some made it easy to create numerical materials but required intensive interpretation by the composer, while others required elaborate inputs (such as Koenig’s Program 2) and their outputs could only either be accepted or rejected. 

Koenig's Project 1, like Xenakis's ST/10, is of the former kind. It requires very little input and will give the composer a large amount of data to interpret, either for instruments or for electronic sound. I found that the Project 2 type of program didn't suit me as well as Project 1 because I love the freedom of interpreting data, often using the same score for an electronic as well as an instrumental composition (which probably nobody would hear or needs to know). However, I am still curious about the Project 2 type of program and may use it some time in the future after all.

Both programs show me that it is the composer’s mind that creates music, not the sound or the machine, because the composer can obviously use any kind of template, even – as Stockhausen used to say – a telephone book.

I called my work with Project 1 interpretative composition, because I was interpreting data generated by computer software according to guidelines programmed by a composer. I also refer to it as “rule” rather than “model” based composition, meaning that in each new composition I followed a different set of rules, some inherent in the program, others stipulated by me. It is the feedback loop between my own set of rules and the computer’s that interested me. As to the difference between following rules or models, I thought little of artists following others’ or their own compositions as models. I wanted to start from scratch each time, although I of course brought into being my own tradition over many years of composing.

As an abstract thinker, I was also of the persuasion that one should plan compositions “top down”, by stipulating rules for how a score or set of sounds ought to be created, and not bother about details other than in continued rehearsal of listening to the results, -- Berg’s “Durchhören”. It was a matter of what to control when, and not to control everything but to know what controls one could delegate to a computer slave.

Specifics of Koenig’s Project 1

To be specific, in Koenig’s Project 1 (created in 1967 and continuously refined til the 1990s), a composer works with 7 degrees of change for all parameters (such as pitch, entry delay, pitch, register, volume). Degree 1 represents constant change, while degree 7 stands for minimal change (redundancy), with degree 4 standing in for a compromise between the two.

Now imagine the fun to be able to plan, and carry out, a creative process in terms of the different parameters that need to come together to make a new composition! Should entry delay – the delay between subsequent sound entries – vary according to degree of change 1 or 4 or 7? If you chose 7, then what degree of change do other parameters such as pitch or volume need to follow? If you then in addition to using Project 1 stipulated your own interpretations of what “register 4” or “volume 6” is to stand for, you are in a creator’s paradise because you can model your rule stipulations to whatever strikes your fancy, keeping in mind the limits of the medium – instrumental, vocal, or electronic – you are writing in. Each movement of your composition will have it own unique “parametric signature” that is never repeated anywhere in your life’s output. And with regard to electronic music, you might arrive in a studio other than your own – e.g., at the GMEB in Bourges – and hear your score for the first time in your life -- with 2 weeks left to convert it to sound.

By using Project 1, I was able to plan the FORM of my compositions’ – the main esthetic concern of every composer – in the minutest detail by using a global top-down design based on parametric counterpoint. I was not composing with “tones” but at a meta-level, with“parameters” whose streams coalesced to create novel sound. And I could do so not only for sequencing scores (whose length I determined); I could also MERGE (mix) scores to my heart’s content. (This procedure is found in all of my electronic compositions after 1999).

Of course, the computer (luckily) could not help me sequence or merge different “sub-scores”, as I called them. I was challenged to do so by ear, “rehearsing” pieces like a conductor (without ever needing one). The computer couldn’t even guide me in designing instruments (e.g., in Kyma) that would be ideal for playing a particular score. I was free and obliged to do so myself (which shows that “algorithmic composition” is a very misleading term). And so, I often ended up “orchestrating” a particular score based on different sets of instruments (called “orchestras”), and then would mix different sonic renditions of the same score into a final complex result. It is here that I practiced what Boulez had called orchestration virtuelle because many fine details of a composition could easily be generated by superimposing different instruments (tone colors) slightly varied in their onset in time against each other.

Of course in instrumental composition I could only sequence, not mix, scores, although even here I could (theoretically) have decided to orchestrate the string section with one and the brass section with another score. Ultimately, electronic music won out in my production of music. I could easily produce a final score with 18, 24, or 36 voices per sound entry, by overlaying different scores played by different instruments, and I could vary the “parametrical depth” of the sound from second to second. The compositional freedom I enjoyed using Koenig’s Project 1 and Scaletti’s Kyma was limitless. 


I am speaking here of the most recent phase of my work of computer music programs during the first decade of the 21st century. The beginnings of this labor in the 1970s and 1980s were far less idyllic. For one thing, not having access to a computer running Project 1, I would produce my numerical scores manually, by “cutting and pasting” parameter lists from older score printouts I had retained and copied. This allowed me to design new scores in which the 7 degrees of change in Project 1 were quite different from previous scores, whether for instruments, voices, or tape. Then also, there was initially no “translator” for Project 1 scores into the DMX1000 or CSound or Kyma format, so that all of this work had to be done by hand. So it was a breakthrough in the early 21st century when Koenig provided me with a formatting of Project 1 scores that could actually be read by CSound or Kyma, respectively. No longer did one have to wait for a week, as in the 1970s, to hear a short piece one had programmed, by which time one had already forgotten the compositional idea input to the computer a week earlier.

The New England Computer Arts Association (NEWCOMP)

The 1980s were a heady time for “scandaliser le bourgeois” listening to music at Boston Symphony Hall. Curtis Roads was a very good friend of mine at that time, and for nearly a decade we worked together trying to put the focus on the production, rather than the consumption, of music. (It was only at the end of the 1980s that I could finally built my own studio, so that I could experiment with musical ideas any time I pleased, rather than having to travel to Vancouver, Bourges, or Ötwil am See to make a composition.)

I met Curtis (then editor of Computer Music Journal) in 1980 when he came to live in Cambridge, MA. After some talks we decided to form an association of composers, initially for presenting computer music concerts, later expanded to other computer arts, like computer poetry, computer dance and what we then call “visuals”. At that time I was married to a choreographer and I taught her to use Koenig's Project 1 in designing choreographies, which she did using parameter lists for determining “gestural events” for her dancers who collaborated to make a composition.

Curtis and I founded the New England Computer Arts Association in 1981 (which was renamed in 1984 into Computer Arts Association). During the time we worked together, Curtis and I gave about 65 concerts, planning every detail of them. Artists came from around the US to be presented by us. Curtis left NEWCOMP in 1985 and I carried on until 1991 when, not finding a worthy successor, NEWCOMP ceased to exist. We presented concerts not only in Cambridge (Massachusetts), but in also Europe (Warsaw, Stuttgart, Tbilisi). In addition, we sponsored an international computer music competition which became internally known as the NEWCOMP Music Competition.

At that time, both he and I were very sick and tired of the concert music scene in Boston, which was all about consuming music. We felt that what matters was producing, not consuming, music, and so we also presented composition courses for computer music beginners, and symposia for showcasing creative work. Our concert venue was a church in Cambridge, near Harvard University (where during 1992-1995 I would study developmental psychology).

NEWCOMP was a group of about 15 artists and composers which held regular meetings in my house, complete with a President, Vice-President, 2 Artistic Directors, and a Treasurer, -- all volunteers. We invited composer colleagues in the US and Europe – Koenig, Lansky, Ruzicka, and GMEB, and others – to be judges of the works submitted to the competition. NEWCOMP members came together to make the final selection of 3 winners. For ten years, NEWCOMP was the only association in the US that presented regular computer music and mixed computer arts concerts outside of academia. We “schlepped” loudspeakers, advertised, sold tickets, and in this way performed a lot of new music. It was a great pleasure.

Laske's work in Cognitive Musicology

I was always interested in what is knowledge, that is, epistemology. What does it mean to know, how does knowledge develop and work in the world?. As a result, the essential question I posed in my cognitive musicology between 1970 and 1995 (to be published in part in three volumes by Mellen Press by 2013) is "what is musical knowledge"?

As you know, musicologists have formulated hypotheses as to how Beethoven may have composed his string quartets, but they don't have enough data to really establish any sound theories about that. So that was the project that history handed to me. I was tired of the old musicology that I had studied in Frankfurt am Main. In my research after 1970, I was suggesting that, given the existence of computers, the time had come to branch out and study not only musical products – “compositions” – but the mental processes by which living computers brought their works into being. I was especially eager to understand the linkage between the mental process that led to a particular composition – carried out by using computer programs – and the work that resulted: how was musical form actually created? I was convinced that one could never derive the process from an existing work of a dead composer. Even old music was brought to life only through mental processes in the present, and so, in a way, there was no pre-existing music; it all occurred NOW. I also thought that conventional musicologists made too many illicit assumptions, called “interpretations”, that couldn’t be empirically proven and were largely arbitrary; and still think so.

Therefore, when upon Koenig’s (Godsend) invitation I worked in Utrecht between 1970 and 1975, inspired by what he called “composition theory”, I decided to use computer programs to work out empirical theories about how music is thought or “made”, whether in music analysis, conducting, composing, and listening. I rejected notation as a worthwhile medium and started working directly with electronic sound produced by the Institute of Sonology’s PDP-10 computer. Influenced by J. Piaget, the geneticist of knowledge, as well as N. Chomsky’s Transformational Grammar and P. Schaeffer’s Traité des Objets Musicaux, my goal was to understand the musical thinking of children.


" [...] At the Institute of Sonology, Gottfried Michael Koenig and Otto Laske and a host of really excellent teachers were formulating the digital future. That may sound overly dramatic, but they had this wonderful set of analog studios, with a lot of custom made equipment and two and four channel machines for recording it and banks of voltage control equipment that defied description. It was very, very complex. A long way from the Buchla and Moog synthesizers I’d been weened on at UBC. Stan Tempelaars was teaching modern psychoacoustics that he had gotten from Reiner Plomp, which I now realize was pretty cutting edge at the time. Koenig was teaching composition theory but also programming and macro assembly language for the PDP-15, almost as fast as he was learning it himself. And suddenly, for the first time, I found myself with the mini-computer; that’s what they were called, even though they took up one huge wall of a room. But they were single user, not mainframe computers like Max Mathews had. Although the only means of interaction was the teletype terminal, you could have real-time synthesis and interact with it as a composer rather than writing programmes. And I developed this thing called the POD System for interactive composition with synthesis, which was a top down type of approach." - Barry Truax



While in society computers were used to make profit, I looked at the computer as a machine that could strengthen (not replace!) the creative mind, thus working against the grain of technology. I felt artists could finally become independent of the many conventions than bind them in their work and in their performances, and simply satisfy their own criteria for what was “good art” (never mind the conductors who wouldn’t play their work). That was the political background.

Theoretically speaking, I was waking up to Artificial Intelligence as a means to “simulate” creative mental processes. For this reason, when I returned to the US in 1975, I applied for a grant to study with one of the luminaries of A.I., Nobel Prize winner Herbert Simon, at Carnegie-Mellon University, Pittsburgh (himself an excellent cello player). Together with A. Newell, another founder of A.I., Simon had created the first chess computer program that could beat a human player. He had also invented “protocol analysis”, a way of analyzing the intellectual moves of a human computer user engaging with a particular task such as chess and understanding spoken language.

So it was natural to wonder whether a computer program could not also “protocol”, or document, what children did with electronic sound compositionally (as I had been trying to understand in the Utrecht OBSERVER programs built together with B. Truax in FORTRAN), and whether they could not simulate, or at least intellectually support, musical composition, and not only for children. It was an idea that was in the air, so to speak.

As this shows, thinking about composition as a theorist and making music was very closely linked in my work. Not that composition was becoming a “science”, but rather that composers would do well to get out of their studio and sniff the air of science, as many composers began to do (e.g., James Tenney, not to speak of Xenakis and Koenig). I felt the composer needed to know as much as he/she could about computers and composition theory in order to understand his/her own creative process, and become more dynamic and flexible in using new processes rather than following old “models”, even their own.
From documenting children’s work in composition at the Instituut voor Sonologie, Utrecht (1970-75), I proceeded to simulating compositional processes by writing A. I. programs (1975-77) at Carnegie-Mellon. However, to do this was a very large undertaking, and I never managed to obtain the financial funds for working with others on this project which, finally, I had to give up to fully return to composition (1995). EMF is bringing out a 2 CD set “Otto Laske: The Utrecht Years”, which features 9 music pieces I had composed in at the Institute of Sonology over 5 years.

Visual Music

[Lanesville seen by camera - Otto Laske]

My artistic life is far from over. I have often been told that my music is very visual and contains many visual cues. Therefore, in 2009 I began to think: composition is composition, why don’t I extend my compositional work into the visual domain. (I also have written a substantial body of poetry, both in German (1955-1968) and in English (1967-1995)), still unpublished.

In 2008, after having begun work in watercolour and oil, I discovered what today is called visual music through Dennis Miller, a fellow composer living near me, and one of the pioneers of the new medium. (I always meet the right people at the right time, it seems.) Visual Music is a discipline still in its infancy, but has its roots in the 1920's and 1930's, when artists like Oskar Fischinger, Germany, began to experiment with abstract films that were called “absolute film” since they were without narrative and storyline, and rather simply focused on (often geometrical) shapes and colors. The pioneers of visual music had the vision that it was possible, or should be possible, to bring abstract painting in the sense of Kandinsky and Klee to film or video, and link it to music (instrumental music at first, and later electronic music).

In my present work with Studio Artist and Cinema 4D -- the first a program for digital painting and the second for animation -- I have again taken up the practice of using two different programs not initially meant to work with one another. But at least they can “talk” to each other now, which was not the case with early music programs. And so I am gradually learning to go back and forth between these 2 programs, not to mention that I also need to use a sound processor such as Sound Forge, a movie making program such as Vegas Movie Studio, and bring them all together to produce a visual music video.

For the time being, I have produced a gallery of images that will be accessible on www.ottolaske.com in the near future. Even for an experienced composer like myself, learning and using visual programs presents a steep learning curve. I am therefore putting my poetry and music on hold in order to became a digital painter and animator. I have given myself two or three years to learn these programs before I can turn out anything that would satisfy my artistic standards.

Again, the computer is the "leading voice" that challenges me as an artist to bring together music and image after a lifetime of composition. I feel very fortunate to be able to do this at my age (75), additional years permitting.

[works by Otto Laske @ silenteditions.com]
[www.cdemusic.org]

Sunday, November 14, 2010

"Empty Rooms", audio-visual self-organized performance space



(Mixed Media Installation)

Premiered on 29th - 30th October 2010 @ [BOX] Videoart Project Space in Milan, during the Live!iXem Festival 2010 (thanks to VisualContainer)


A Movie made of algorithmically generated "inactive spaces” is projected on a screen.

An overlapped stream of pre-recorded “sound activities” is then diffused from a record player and from 4 different iPods running in shuffle mode, creating recombinant “invisible actions” to fit into the Movie.

A self organizing link between sound and visuals is established via cybernetic procedures defined as interconnected spin networks, produced by a video camera “observing” the movie and by one microphone “listening” to the space placed inside the performance Locus.

The Kyma sound design environment (accelerated by the Pacarana sound computation engine) is then engaged in order to compute the data and perform real-time evaluations between the different types of numerical information (audio-video), producing a “sonorous response” to the asynchronous stream of audio-visual contents.

The synthesized information is then diffused in the performance space again through 4 loudspeakers.

Various types of feedback will take place during this highly dynamic process implying a self regulating behavior that will establish new connections between the pacing of the movie locations and the “sonorous” content produced by the processing of the iPod sound streams.

The Observer will then experience the following layers of information:

- a Real-Time recombinant Movie made of “inactive” locations.

- an Overlapped Stream of “possible actions” diffused by the iPods that fits into the Movie.

- a Sonorous link between the above domains of activities via 4 full range loudspeakers.

The Observer can take into account one or more layers of information (even all of them) in order to create himself a cinematic experience via a correlation process.

More info here:
[Empty_Rooms_eng_booklet.pdf]
[Empty_Rooms_Technical_Rider.pdf]

artists contact: unidentified.sound.object (at) gmail (dot) com
booking: booking (at) usoproject (dot) com
promotion: press (at) usoproject (dot) com

Sunday, June 07, 2009

U.S.O. Project + Selfish @ Crosstalk Video Art festival

The video Invisible Words (an excerpt from InharmoniCity) has been selected for the second edition of Crosstalk Video Art Festival, which will be held in Budapest on June 25 - 30, 2009.

[crosstalk.hu]


[flickr.com]

Monday, March 02, 2009

Brian Eno: a painter in sound

Brian Eno as composer and visual artist. Brian Eno as arts experimenter with his "all-round" vision, the interdisciplinarity, the meeting and integration between different arts. Brian Eno as a thinker of the future. The example being his involvement in the Foundation of the Long Present, an cultural institution born to promote and spread long-term thinking "slower/better", while facing today's mentality of "faster/cheaper".
An artist who has always observed the world with his installations, and represent it with his meticoulous orchestration of lights and sound layers intertwined to create an unique experience, to become integral part of a place, a space. "Mind places that you can immerse yourself in".

The following talk was given by Brian Eno at the inauguration of the 258° Academic Year of the Accademia di Belle Arti (Venice).


Brian Eno on education and politics


Many years ago, during the time of Margaret Thatcher - who is our version of Silvio Berlusconi - the government kept reducing the money for the art schools, because they thought: "Artists aren't important, science, technology and defense, those are important." What they were really doing is saying: "We stop thinking about the future." And they kept cutting money for the art schools. What that story really means is that the governments don't take us seriously, they don't understand what the use of art is, what the purpose, what the function is.
It's true, but I think however that the real justification is of a different nature and has to do with imagination. There's one thing that distinguishes humans from all of the other creatures on the planet and as far as we know is unique to human beings in the all universe. That is our ability to imagine. What makes humans different from everything else that we know is that we can imagine a future that doesn't yet exist. So we can constantly make new realities in our minds. And then we can live in those realities, we can experience them. We call that a "gift of imagination". When a society loses its respect for this gift, that society has stopped developing, stop progressing. Whenever you see a government doing this, you see the beginning of the end of society. The active imagination is the thing that makes us human and makes us capable of thinking of a better future, thinking of the world in a new different way.

So I helped to make the study of the value of art schools. Of course people who come out of art schools don't only become painters or sculptors, they became graphic designers, textile designers, product designers, industrial designers. They became teachers, musicians - very often the case in England. There are all sort of people that come out of art schools. And I calculated that, as system of education, the art school is probably more efficient then any other in terms of creating income in a country. In economic terms, you can justify the existence of institutions like the Accademia di Belle Arti di Venezia.
What it requires is for you to stop trying to convince the population and the government in particular of why this is important. You can't just say: "Well, Venice has always been a wonderful place where the arts were developed. You have to do it in term of the future. You have to say: "For the future of our imagination to be secured, we need to support places like this. This is not only a 258 years tradition, it's actually a hope for how we can think in the future. You have to present that argument, a government isn't going to present it, nobody else would do it.


Brian Eno on his hybrid areas


I started my life as a painter. Like most english people who studied painting, fine arts and art history, I joined a band (Roxy Music). This is what english art schools really exist for, to create pop musicians (laugh), but that's a secret, most people who work in the art schools don't know(!). I didn't leave the experience of painting, which was probably always my biggest inspiration, I was more interested in painting, I suppose, than music. Gradually, I started making a kind of music that was more and more like painting. I made a very still kind of music, which I imagined being experienced in a way you experience painting. Then, in the late seventies, I started experimenting with video and light and I used that technology to make a very still kind of video, a kind of video more like music than like pictures. I have a chance to say thank you to Gabriella Cardazzo, who gave me my first serious exhibition of that work here in Venice. So I have a long history with Venice, I had several shows of that work here. What I ended up doing was working in a some kind of new medium which is halfway between music and picture making.
I continue to do that to this day. I teach sometimes in London at the Royal College of Art. There was one little department called the department of 'Illustration'. When computers appeared, they went into this department. Suddenly it started getting bigger and bigger. And then was called the department of 'Communication' and actually now has hundreds and hundreds of students, it's by far the biggest dept. in Royal College. The reason it is so big is because anyone who's doing anything that doesn't fall into the category of painting, sculpture, art history or industrial design, ends up in this department. It keeps growing. Communications is really just a word to cover everything else. And everything else is what I teach now. Everything else is what I do, really. One of the things you have to be careful about when you are trying to set up a course, is not to make boundaries that are too strict, because if you do, somebody else will just set up another course and will call it something like the department of Communication and you'll lose your best students.


Brian Eno on art and technology


I work, in one of my lives, as a record producer. That means I work with some of the best musicians alive, who are people like oil painters, people who know how to use quite traditional instruments: guitars, drums, bass guitars, violins and so on. I work in the same room with some of the most sophisticated computers in existence. I'm very aware of the possibilities of each of them.
The musicians can't replace the computers, the computers can't replace the musicians. They do different jobs. The two things will coexist quite happily. One of the things that's very interesting, over the last 35 years I've been working in recording studios, is the expansion of possibilities with computers and recording technology. I would say they double every year. So every year there's twice as many things that you can do with technology. There's an interesting effect of this, which is having many possibilities available to you. Imagine if you have a guitar with not just one switch that gives you three positions - which is what most electric guitars do, but a thousand switches, each of which gave you a thousand positions. You will spend most of your time on that guitar not playing the guitar, but exploring the switches. This is what often happens with technology, people spend very long time just trying to learn what is available to them and not very much time learning what they can do with it. So people have traditional instruments with a very limited set of physical possibilities, which means that they spend a lot more of their time exploring emotional possibilities.
Given billions of options, where do I start with computers? There's too much to do. One of the things I found I'm doing when I work with bands, is that I'm a lot of the time trying to cut away possibilities to say: "We won't do any of this, we won't do any of that." Now, what's left? I'm trying to make small enough space for people to be able to makes proper decisions in.
Options mean the number of choices you have available to you. It's very difficult to have a relationship with an absolutely unlimited set of possibilities. It would be like having a friend who behaves like an entirely different person each time you meet him. With limited instruments you can understand their restrictions and develop your relationship with them. The reason we still listen to people who play those instruments is that we respect their relationship and we gain something from it. This is the same with traditional visual art tools.


Brian Eno on 20th century

I was thinking about recording. Music had a huge breakthrough in the 20th century, the invention of the recording studio, which was as big as the 18th century breakthrough: the invention of the orchestra. It made an entirely new art form, just as the invention of film made a new art form. Before, there was theatre and the people started taking pictures of the theatre. But very quickly people realized that you can do original things with film: to change time quickly, to change scale, to have different points of view, all the things that we now accept as part of movies. Now movies are an art form and theatre is another art form. Of course they crossover with one another. Some of the skills that an actor needs are common to both of those jobs.
In music we still pretend to have the same name for people sitting in a hall playing instruments. It is the same as what happened in the recording studios, isn't it? We've got an entirely new art form called recording. There's always new art forms being involved, they continue with the old ones and very often they start as a little modification of the old form. With music we haven't made the jump yet, we shouldn't call this music anymore, we should give it another name, we should accept that is requires different skills, different people, different ways of listening, different understandings. So I don't think anything ever gets lost, good ideas never go away, new ones just keep getting added. New things just come along. In the 'digital' world, we are in a kind of tropical situation in terms of ideas. In the tropics new lifeforms constantly come into being: some of them are successful and take a huge expansion on the Earth, others exist for a short time and turn in something else. With art, new possibilities always come up, some of them will turn into a very big important future, some always remain as little niches (I think video-art may be one of those, to be provocative).

Related Post: Brian Eno at the opening of the 258° academic year of the Accademia di Belle Arti

[italian adaptation - via Digicult]

Friday, February 20, 2009

Brian Eno on UbuWeb Film

Brian Eno: 14 Video Paintings (1981 & 1984)

These video installations were produced by Brian Eno to be shown at various galleries around the world. Subsequently released on vhs and laserdisc, the two works are to the video format what his audio pieces were to music; ambient musings on the nature of the medium. They are non linear and have no obvious plotline or direction: 'video paintings' as the title suggests, drifting in and out of focus. The first piece on the disc is accompanied by Eno's seminal Thursday Afternoon, a beautiful single hour-long piano track, and the second piece entitled Mistaken Memories of Mediaevil Manhattan is set to tracks from 'Music for Airports' and 'On Land'. 'Thursday Afternoon' is probably the most accessible, with Eno using film footage taken of his close friend Christine Alicino and cutting it together intimately. It ends up playing a little like a nostalgic diary, a musing on the life or a person now departed. The second piece is less figurative, and features painterly shots of the New York skyline, clouds moving overhead and the colours drifting like a melting palette.

[watch video - via UbuWeb]
[direct download - mp4]

[thanks to babelrecords.blogspot.com]

Sunday, February 15, 2009

Brian Eno at the opening of the 258° academic year of the Accademia di Belle Arti (Venice)

Accademia di Belle Arti - Venezia: Year 258

On Monday 16th February at 11 am, the inauguration of the Academic Year of the oldest institution of high culture operating in the city will take place. It was born in 1750 from the will of the Serenissima Republic, while the University was rooted in Padua.
The ceremony will take place in the auditorium of San Servolo where the Academy has transferred, for lack of space in the headquarters of the (Former Hospital of) Incurabili, part of its teachings, in particular the subjects of the New Technologies in Art.
It is precisely for this reason that to hold the opening "lectio magistralis", was invited Brian Eno, self defined musician-not-musician, with a degree in Fine Arts in England taken in 1969. Devoting himself to music, Eno invented in the mid-70s, the "ambient music", this way theorizing a new way to make and enjoy music, while collaborating with, among others, U2, David Bowie, Talking Heads, John Cale, Laurie Anderson.
Poli-instrumentalist, sculptor, painter but especially a video experimenter combining images and sound, Eno creates alternative environments in which the audience can immerse themselves completely.
By visiting the laboratories of the multimedia laboratories of the Academy of Fine Arts of San Servolo, the audience will have access to a "sound environment" that evokes the process of demolition of reality theorized and applied by Eno.
A preview of "Imaginary Landscapes, a film on Brian Eno", the work that Duncand Ward and Gabriella Cardazzo have dedicated to him in 1989, has been presented in its entirety on Thursday February 12th, with the introduction by Gabriella Cardazzo in the headquarters of the Incurabili, along with Eno's video "Mistaken memories of mediaeval Manhattan" (1980-81).


[Brian Eno on his exhibition, Constellations | 77 Million Paintings]

[coming next: "77 Million Paintings" manifests itself as "PRESENTISM: Time And Space In The Long Now" at Palazzo Ruspoli in Rome | 20th February to 10th March]

UPDATE:

Brian Eno said the sort of Future proposed by Marinetti has had its day. "The kind of modernism the Futurists endorsed was sort of: smash the past, build the future and it's going to be rough."

"It very much fitted with ideas that were going around at that time in the century, and of course it had this very progressivist idea which then infected and was infected by what was going on in the rest of culture: the idea that we had to rebuild the world from scratch."

Eno's installation, in an ancient palace on Via del Corso, is at the polar extreme from the noisy, hyper-active, self-assertive art of the Futurists. "People enter a darkish room which has music coming from many different sources," he said.

"There are several large plasma screens on the wall and those form a continually changing, slowly moving painting; basically, a very complicated, extremely rich, coloured abstract picture. The important part about the motion on the screens is that it's very, very slow. It flies in the face of the Hollywood idea that people need more and more stimulation, that they have increasingly short attention spans.

"I'm absolutely convinced that that's the diametrical opposite of what's true... People who come to the shows say, 'I wish there was one of these in the city all the time.' And it makes me realise that there are things that people traditionally do – like go to church or sit in parks or daydream – which have become harder to do...

"So when people find a place where they can do that, they are pretty excited."

[via independent.co.uk]

Information:
[accademiavenezia.it]
[artspace.it]
[fondazionememmo.com]

Saturday, January 17, 2009

InharmoniCity (ZBF-0108): now shipping!

We are very happy to announce that the dvd-video 'InharmoniCity' is out. It's a co-production by U.S.O. Project with visual artist Selfish. Limited edition hard copies (300) are available via Synesthesia Recordings or via Zerofeedback (PayPal - $16). The press release is available here (pdf).

An excerpt from the dvd 'InharmoniCity':


Girl Running - U.S.O. Project + Selfish on Vimeo.

TRACKLIST:

1) Girl Running (08.48)
2) Invisible Words (12.20)
3) ...from the Past...out of the Future... (40.36)


InharmoniCity
is packaged in a 2-panel wallet.

InharmoniCity

Best played at high volume in the dark.

Tuesday, December 30, 2008

U.S.O. Project @ Spark Festival 2009

Girl Running, an excerpt from the new forthcoming dvd "InharmoniCity" (Zerofeedback/Synesthesia Recordings © 2009) has been accepted for performance at Spark Festival of Electronic Music and Arts, Minneapolis.

Spark Festival of Electronic Music and Arts / February 18th, 2009 / Cedar Cultural Center, University of Minnesota, Minneapolis, MN.


Matteo Milani and Federico Placidi (aka U.S.O Project - Unidentified Sound Object) + Giovanni Antignano (aka Selfish) / Moving Visual Art



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Thursday, November 06, 2008

Live!iXem 2008

Festival of experimental electronic music and arts

18>22 November 2008 - Palermo, Italy

V Edition



18 nov. 21.30 – Goethe Institut – Via Paolo Gili 4
Antony Pateras (pianoforte preparato), Sean Baxter (percussioni) e David Brown (chitarra elettrica preparata).

19 nov. 21.30 – Malausséne – Piazzetta Resuttano 4
AMP2 + SECRET GUESTS Live performances

20 nov. 19.30 > 24.00 – Left – Via degli Schioppettieri 8
AV screenings by Torregrossa

21 nov. 21.30 – ASK 191 – Viale Strasburgo 191
SonoRoom Live sets: Marco Pianges, Dario Sanfilippo, Samuele Calabrò, Gandolfo Pagano.
DanceFlor DJ sets: Ajno [minimal <+/-> techno | dubstep] and More!

22 nov. 21.30 – ASK 191 – Viale Strasburgo 191
SonoRoom Live sets: Nino Secchia e Dario Sanfilippo, Talachtis, Mathias Manceck+Raffaella Piccolo, Il cielo di Baghdad.
DanceFloor DJ sets: D.M.D. Death Modern Dance, Claudio Bonanno e Gianluca Scuderi, Ajno.

[ixem.it]

Sunday, June 08, 2008

Wednesday, May 28, 2008

CONTINUUM / MIXED MEDIA LIVE @ Artsenal63


Artsenal63
- Firenze
Via Santa Reparata 19r
50129 Firenze

10th June - 09:00 p.m.
CONTINUUM / MIXED MEDIA LIVE

"Wir mussen wissen, wir werden wissen" (David Hilbert)

video-improvisation: SELFISH / music: U.S.O. - Unidentified Sound Object (aka Matteo Milani and Federico Placidi)


Milan/Rome based Matteo Milani and Federico Placidi are sound artists whose work spans from digital music to electro acoustic improvisation.
Unidentified Sound Object is born from the desire to discover new paths and non-linear narrative strategies in both aural and visual domains.
U.S.O. Project is a continuing evolving organism.

/////////////////////////////////////////////////////////

Selfish is Giovanni Antignano. Italian video artist and visual designer. His research ranges from video art to visuals and live performance. His live sets are centralized on an obsessive elaboration of the video loop, where the action is continuously replied and stratified until it reaches its fulfilment. From the end of the nineties until today he has been a member of minor and important collectives.
He took part to several national and international meetings and festivals (VideoMinuto, Station to Station, Polietilene 2.0, Fabbrica Europa, MAF05 Bangkok, Israeli Digital Lab, Weast Coast Nu Music Electronic Art, Biennal of Electronic Art Perth, MUV...). He also curated the "What' s next? 2006" festival dedicated to audio/video performances. During the past years Selfish collaborated or performed with Milanese, Fenin, Marco Parente, Marco Messina (99 Posse), Lorenzo Brusci, Timet, Dino Bramanti, David Cossin, Larry Heard, Ether, Xiangxing, Dj Shantel, among the others.
He's the founder, in 2006, of Zerofeedback videolabel.

[www.selfish.it]
[www.zerofeedback.com]

Tuesday, May 06, 2008

Gestalt (2003) - Thorsten Fleisch

Gestalt is a short CG film by Thorsten Fleisch, made entirely from renderings of quaternion fractals.

"
Honorary mention at the Prix Ars Electronica 2003"


[download movie]
[via fleischfilm.com]

Monday, December 10, 2007

David Lynch - The Air is on Fire

The Triennale di Milano presents David Lynch, The Air is on Fire, a major art retrospective devoted to the multiple facets of David Lynch as a visual artist. This exhibition event brings together the movie director’s paintings, photographs, drawings, experimental films and soundtracks. The public will have the chance to discover and rediscover David Lynch’s fine art, with never-before-seen works, and site-specific installations created specially for this exhibition.

The Air is on Fire takes us into David Lynch’s studio cluttered with paintings, black cupboards full of old files and shelves packed with labelled folders containing hundreds of drawings. This is Lynch’s own beautifully kept personal collection, dating back to his high school years and displayed in Italy now for the first time. Revealed to the Director of the Fondation Cartier, Hervé Chandès, all these works have been gathered together and specially staged for exhibition by David Lynch himself: pictures hung on large metal frames and mounted on brightly-coloured curtains, animated films projected in a tiny cinema evoking Eraserhead (1977), the sketch of a living room turned into a life-size scene. These settings give the visitor a rare insight into David Lynch’s approach to production design and his unique visual style.

[David Lynch - The Air is on Fire
Triennale di Milano 9 October 2007 – 13 January 2008
Opening hours: 10.30 am-8.30 pm, closed Mondays]

Friday, November 02, 2007

Call: Video Artist

Matteo Milani and Federico Placidi (U.S.O. Project) are currently seeking a video artist for Video Processing performances and which will take place in 2008 in conjunction with Live Electronic laptop sets.
This call is open to all types of current interactive works in any form:
* Installations
* Generative Art
* Cross Media (involving sensors)
* Net.Art

There's no deadline to submit proposals.