Monday, November 02, 2026

Orson Welles on the sound of "The War of the Worlds" (BBC, 1955)

Fifteen minutes from the BBC Archive that every sound designer should have in their bookmarks: in 1955, for his television series Orson Welles' Sketch Book, Welles looked back at his 1938 radio adaptation of H.G. Wells' The War of the Worlds.

Most of the retellings focus on the "mass panic", a story that historians still debate. What interests me here is something else: a first-hand account of how a radio drama was engineered to behave like reality, and why that is, at its core, a sound design problem.

The sci-fi problem

According to Welles, the production had a particular motivation. His sound effects people had been critical of the team for dabbling in science fiction, so the company made a special effort to make the show as realistic as possible. And "realistic" did not just mean convincing effects. The goal was to reproduce all the radio effects, not only the sound effects: to do on air exactly what a real broadcast would have done had the world really been invaded.

The format as sound design

That decision changes where the sound design lives. The programme is built as ordinary evening radio, with dance music from a hotel ballroom, repeatedly cut into by news bulletins that grow more urgent. Remote pickups, interruptions, reporters losing the signal, a studio announcer trying to keep control of the situation: the grammar of the medium itself becomes the main material. The listener is not asked to believe in Martians; they are asked to recognise a familiar structure and trust it.

The crew

The credits are worth knowing. Music was by Bernard Herrmann, sound effects by Ora Nichols, Ray Kremer and Jim Rogan, with John Dietz as sound engineer. In rehearsal, special attention went to the crowd scenes, the echo of cannon fire and the boat horns in New York Harbor. Notice what these have in common: they are about space and distance, not spectacle. A foghorn far away tells you more about a city in crisis than any explosion would.

An idea with a BBC precedent

The approach was not entirely new. In 1926 the BBC had broadcast Ronald Knox's Broadcasting the Barricades, a fake report of a riot in London, which Welles later said gave him the idea for his own broadcast. It is a nice loop that this reflection on the programme was itself commissioned by the BBC.

What I take away

Perceived realism comes from context, structure and perspective, not from the fidelity of single sounds. You can have flawless effects and still break the illusion if the format around them feels wrong; you can have modest means and make it work if the listener's expectations are respected and then, carefully, betrayed. It is a lesson that applies as much to game audio and immersive installations today as it did to a CBS studio in 1938.

Video: BBC Archive, "1955: Orson Welles on The War of the Worlds Radio Broadcast". Credits and background drawn from published sources on the 1938 broadcast.

Matteo Milani

Saturday, October 31, 2026

DROIDS is out

DROIDS: How a team at Lucasfilm invented the Digital Audio Workstation. Free book, PDF and ePub, in English, Italian and Spanish

Today DROIDS is out, forty-one years after the SoundDroid was first shown in Los Angeles.

This blog is where it started. Between 2008 and 2011 I published here the conversations that became the core of the book: with Michael Rubin, Andy Moorer, Tom Holman, Richard Beggs and Gary Rydstrom. Reading them again this year, I found that many of the people who built the machine were still there, and willing to write their own chapters.

The book is free to download here: unidentifiedsoundobject.com/droids

Matteo Milani

Thursday, October 08, 2026

DROIDS: the SoundDroid book, out on 31 October


This blog has been quiet for a long time, and it seems right to wake it up with this news. Some of you may remember the interviews about the Lucasfilm SoundDroid that appeared here. That small project has grown into a book.

DROIDS: How a Team at Lucasfilm Invented the Digital Audio Workstation tells how a small team at Lucasfilm built the Audio Signal Processor (ASP) and the SoundDroid between 1980 and 1986. Only one SoundDroid was ever built and it was never sold, yet its ideas (sound as an editable waveform on screen, non-destructive editing on disk, a signal processor you could reprogram) arrived years before the tools we now take for granted.

The book lets the people who were there speak first: conversations with James A. Moorer, Tomlinson Holman and M.H. Rubin; a foreword by Gary Rydstrom; first-person accounts written for this edition by John Snell, Curtis Abbott, Bernard Mont-Reynaud, Marie-Dominique Baudot, Jeffrey Borish and John Strawn; and an epilogue by Carla Scaletti.

DROIDS will be released on Saturday 31 October 2026, the 41st anniversary of the SoundDroid's presentation at the SMPTE conference in Los Angeles. It is free, as PDF and ePub, under a Creative Commons licence (CC BY-NC-ND 4.0). It will be available on the book’s official page: unidentifiedsoundobject.com/droids.

My thanks go to everyone who shared their memories, documents and corrections over these years. This book exists because of them.

Matteo Milani