Blow Up is a monthly Italian magazine about “rock & other contaminations”: out rock, electronica, techno, house, experimental, industrial, improv/jazz, traditional.[blowupmagazine.com]
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Blow Up is a monthly Italian magazine about “rock & other contaminations”: out rock, electronica, techno, house, experimental, industrial, improv/jazz, traditional.
Between 1955 and 1983, in Milan is developing one of the most important musical experiences of the 20th century. It is called Studio di Fonologia Musicale and collect, as well as the most technologically advanced machines of the time, even the finest musicians, who converged there to produce the first real electronic music in Italy that has ever been produced.
In the movie WALL·E, the story of an adorable forgotten robot who finds a new mission, Dustin Cawood was asked to be sound-effects editor by multiple Academy Award–winner Ben Burtt. Considered a pioneer in the business, Burtt is the first person to be credited with the term “sound designer” as a result of his groundbreaking work in the original Star Wars movie. Burtt was the sound designer on WALL·E, and as sound editor, Cawood took direction from Burtt. He is candid about what it takes to break into the business of making movies, stressing the importance of learning the technical side and studying the art of motion pictures.
“Learn all of the aspects of how to tell a story through visuals and sound. Find a way to cultivate an overactive imagination. Listen even when you think there is nothing to hear. Be willing both to sacrifice and to be persistent. Learn how to network and try to find a good mentor. [...]”
[read the full article via alumnus.tennessee.edu]

The new Universal Legacy DVD edition of Rear Window includes an interesting new documentary, Breaking Barriers: The Sound of Hitchcock, in which sound designers and critics comment on AH’s use of music and audio in his films. Several soundtracks are analyzed, but wodniwraer founds Gary Rydstrom’s comments on RW particularly revealing.
"If you have the soundtrack telling you one part of the story, and the visuals telling you another, there’s this richness that comes out of it, as well as a tension because the mood of the music is not the mood of what we’re seeing".
VIEW Conference [11-14 Nov] is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX (Turin, Italy).Animation, computer graphics and videogame creation all had common history from the rise of independent cinema in the ‘70s, in particular, with the dreams and passions of filmmakers George Lucas and Francis Coppola. What was it about these men and their earliest work that led to the universe of entertainment technology we see everyday? The events at Lucasfilm, an exceptionally private company, are not widely understood, but their implications are widespread. The Lucasfilm Computer Division laid the foundation for—and led directly to--the birth of Pixar. How? And why? Rubin will connect the dots from diverse fields of entertainment—editing, sound, animation, effects, games—and show what might be called the “singularity” of these at the Lucasfilm Computer Division in the early 1980s and the most important legacy of Lucas today.
Paul Topolos: a year in the life of WALL-E.
Before Skywalker Sound there was Lucasfilm's Sprocket Systems, which opened in 1979 at 321 San Anselmo Avenue in San Anselmo. Film editors worked upstairs on "Raiders of the Lost Ark" and "The Empire Strikes Back" while sound editors downstairs worked on "Alien" and "E.T." Kentfield resident Pat Walsh, discovered while shopping at Seawood Photo, provided the voice for the loveable alien, with the help of actress Debra Winger. Sprocket's parking lot was also notable: It's where Harrison Ford practiced snapping a bullwhip for his role in "Raiders." Sprocket's work on "The Return of the Jedi" came to a halt when the Flood of 1982 ruined equipment. The division moved to Lucafilm's Kerner complex in March of that year.I started putting together a computer division right after Star Wars and as one of the centerpieces of that division, I wanted to build a new [picture] editing system that was nonlinear and disk-based. It was not done like the CMX and other systems that were out at that time, which were simply designed around the offline/online [tape-based] television post process. I wanted to build something that actually included and focused on the art of editing as I learned it in school. When we did the SoundDroid, one of the things we included was the ability to see the striations [waveforms] of everything just like an optical track so that we could use some of the advantages that optical cutting had. You can see where the words are and see where the sounds are and cut accordingly, which a lot of the older editors really thought was great.
How about the transition to actually manufacturing EditDroid and SoundDroid?
When we were about to go to the next level, I realized I didn't want to be in the hardware business and run a company that built machines and things. We decided to sell EditDroid to Avid and have its ideas incorporated into the Media Composer [picture editing system]. I was very focused on wanting to have an integrated sound system so that the sound editing and the picture editing could be integrated. Unfortunately, I'm still fighting that fight.
[Larry Blake via mixonline.com]
more soon! MM
P.S. Sam shows you his love for Skywalker Sound @ skywalkersound.
Performed by Matteo Milani.
Produced by Matteo Milani and Federico Placidi.
Artwork by Kirjava [kirjava.deviantart.com].
Custom PVC case by Alessandra Botto.
TRACKLIST:
RELEASE INFO:
Artist: graphicalSound
Title: Shapes
Cat.No: SYN-003
File under: Experimental/Electronic
Format: Limited Edition CD-R/digital
Release date: 10.2008
Lawrence Jordan presents Part I of a three-part interview with Matthew Wood, supervising sound editor at George Lucas’, Skywalker Sound.In this first segment: What exactly does a sound supervisor do?