Sunday, February 17, 2013

Project Genesis, a sound design story

by Matteo Milani


What if the history books have it wrong? What if the tool is the master of its maker? Did Mac create Man?  Project Genesis, a short film by Alessio Fava about a world populated only by old Apple computers, has arrived! Cult of Mac presented the International Premiere of the short film.


Project Genesis // shortfilm sub ita from project genesis on Vimeo.

To create a world populated by computer, it was essential to define the role of sound during the process of writing the script, to support the story. To make the actors credible and alive - like the old Apple Macintosh Classic and Lisa - each one with its own details, it was a thrilling creative work. During the first meetings with director Alessio Fava we looked for the "voice" of each character - of course with a west-coast American accent. For example - thanks to my friend Ann Kroeber @ soundmountain.com - we chose actor Michael Navarra for the role of the CEO "ACME I", not just for his timbre, but especially for his outstanding acting skills. Since all computers are equipped only with an eye on their front screen - animated by the team of artists who supervised the visual effects - we needed incisive voices, with a lot of inflections, but somehow also enigmatic. A graphic equalizer which moves in synchronization with the voice increases the intensity of the expressions of the characters: in this case the production method was identical to that of an animated film, where the dialog is recorded before the “lip-sync” animation process.

By contrast, I have treated the original dialog without digital tools, instead using the technique of "worldizing" broadcasting FM sentences of each actor to old radio receivers, simulating the sound as if it came from the chassis of the computer, more precisely from the speaker located inside the Mac. 

The goal has always been - according to Alessio - to get results in a vintage and analog "flavor", anything but futuristic. To invent the sound of the propulsion system that allows these intelligent machines to move on the location of the short film, I used an electric razor as a main source, which with its continuous vibration resonates in the cavity of a metal lid, picked up by a contact microphone to have a more defined and organic timbre without interference from the surrounding environment (it’s an homage to Ben Burtt, who did it previously for “Star Wars: Episode I The Phantom Menace” to create the sound of the hovering battle tanks). The result is a "concert" of different signals, which modulate at different pitches, placed in different spatial positions. Kyma also was used to generate ambiences and backgrounds throughout the film. To make the presence of each character more vibrant - each one animated with the “stop motion” technique - and further emphasize every action on the screen, I added not only individual mechanical noises to emulate the chronological age of each computer, but also noises picked up the activity of a failing hard drive. Working alongside composers Giovanni Dettori and Lorenzo Dal Ri, we have achieved an excellent balance between dialogue, sound effects and musical contributions to an immersive sound continuum, in both 5.1 surround and stereo format. 


Project Genesis // Creating voices from project genesis on Vimeo.

[facebook.com/followgenesis]

Friday, December 14, 2012

Frank Kruse on "Cloud Atlas"



Here's some info about the work of Frank Kruse, supervising sound designer on Cloud Atlas, in his own words [via duc.avid.com].

"I started on CA in November 2011 about 6 weeks before the ending of the principal shoot. Tom Tykwer hates to work with temp sound effects and it really made sense to start early on this film because we had a pretty early first temp mix to cater about 10 weeks after the last day of shooting which was quite tough for such a long film.
So I could spend some very valuable time creating some base sound fx and B/Gs for the different stories. Tom usually has most of the music done before the shoot starts so on his films we almost never encounter temp-music. So we can closely work with the composer team. I physically moved my studio into the same space as the cutting rooms and the VFX production dpt. which also enabled very close work with VFX updates and the editor Alex Berner.
I provided effects stems to Alex who would then cut with those in the AVID so the directors could make notes while cutting the picture and also adjust edits to make room for some sound ideas. I spread the info the rest of the sound crew from there.
Quite a few things wouldn't have been in the film hadn't we had this close connection during the editing both in terms of the picture cut and sounds.
This gives the sound team the chance to go into wrong directions and try things out early on instead of piling up a lot of redundant tracks for the mix and build the sound track in the theater.
We talked about transitions and that we wanted the film to feel like one story and not 6 episodes. tied together so quite some time was spent to create seamless transitions that should never be on the nose. For example there are some cool yet subtile transitions from the bridge where Zachry and Meronym hide from the Koona warriors ("bridge are broken hide below") the horse that gallops away turns into the rhythm of the rails of the train with Cavendish and then when he sees himself sitting in the opposite seat in the past the trans "morphs" from a modern train to a steam train and back. So horse to train to steam-train and back. I think most people won't recognize it at first "glance" but we thought these kind of transitions were the ones that would help glue the story together. Markus Stemler the second sound designer came up with some great things like that.
Many transitions are at the edge between music and effects. We tried to blur the differences a bit from the "waking up" of Papa Song's restaurant to the flare gun when Zachry and Meronym discover the huge Sonmi-statue. All those things we tried to treat as half way between musical and sound effects.
The scene where Chang shows Sonmi the safe-house with the animated cherry blossoms on the walls for example: The ambience there is made with quite musical drones and some percussive sound effects played in asian scales. I found S-Layer for Reaktor really useful on CA for these things.
The close proximity to the cutting room (literally next door) enabled us to keep a very close connection to the changes in the picture cut.
One other thing we discussed with the directors was the thing with the gender changing actors in film. In the beginning they were concerned that the men playing female characters would show their true identity through their voice so I went on set to capture some test recordings with Weaving and Whishaw and then experiment with some voice treatments to disguise their voice or make them more female. So I had a channel-strip prepped to treat these voices.

We tracklayed all the FX in a session prepped with EQs and Reverbs so it was pretty easy to output a stem with reverbs etc. for the AVID and the temp mixes were more or less based on these sessions which Matthias Lempert and Lars Ginzel mainly mixed in the box.

Some things for the tech-interested: We recorded a prototype electric car that a big German car mfg kindly let us use that served as the base sound for the skiff (the floating "motorcycles"). We also recorded lots of magnetic field effects with guitar pickups that foley supervisor Hanse Warns built. A device we called the iHum was used to capture fields of power tools, TFT screens etc. etc.
The main sound for the busted delivery truck that Chang uses to free Sonmi from the prison is actually the electric field of our studio's vacuum cleaner with further treatment.
Some of the gunship elements were created with iPad based synths that I liked to use for the great touch interface that I could then modulate to picture."

[wildtrax.eu]

Thursday, November 01, 2012

Sonic Screens 2012 - full lineup


Electroacoustic music concert 
an event by U.S.O. Project (Matteo Milani, Federico Placidi) in collaboration with O’ and Die Schachtel 

Premieres: 
Agostino Di Scipio
"Two Sound Pieces with Repertoire String Music"
for any number of bowed string instruments and live electronics


Andrea Valle
"Dispacci dal fronte interno"
for Violin, Cello, spatialized electronics and printers


Federico Placidi
"TimeCapsule"
for Violin, Cello and live electronics


Performed by: 
Èdua Amarilla Zádory - Violin
Ana Topalovic - Violoncello

Sound Direction: 
Matteo Milani

Live Sets: 
Thoranna Bjornsdottir aka Trouble
Massimiliano Viel

O’ | via pastrengo 12 Milan | Italy
Saturday, December 1st - from 8:00 to 22:30 p.m. 

Door 5 euro