Tuesday, December 30, 2008

U.S.O. Project @ Spark Festival 2009

Girl Running, an excerpt from the new forthcoming dvd "InharmoniCity" (Zerofeedback/Synesthesia Recordings © 2009) has been accepted for performance at Spark Festival of Electronic Music and Arts, Minneapolis.

Spark Festival of Electronic Music and Arts / February 18th, 2009 / Cedar Cultural Center, University of Minnesota, Minneapolis, MN.


Matteo Milani and Federico Placidi (aka U.S.O Project - Unidentified Sound Object) + Giovanni Antignano (aka Selfish) / Moving Visual Art



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Monday, December 22, 2008

Winter Wishes 2008

Consequenzas is a free hallucinated and irrational experience based on the counterpoint between a male voice-over (reading a text from T.S.Eliot's "Four Quartets"), and an arabesque of sounds derived from different compositions for solo instruments by Luciano Berio, known as the Sequenze.
The electroacoustic transformation of the materials and the strong alteration of the voice's prosody refer to a far intimate place (in space and time), split between myth and religion, a place where the men's eyes can barely bear the light of truth.

Matteo Milani, Federico Placidi


(Italian)

Il tempo presente e il tempo passato
Son forse presenti entrambi nel tempo futuro,
E il tempo futuro è contenuto nel tempo passato
Se tutto il tempo è eternamente presente
Tutto il tempo è irredimibile.
Ciò che poteva essere è un'astrazione
Che resta una possibilità perpetua
Solo nel mondo delle ipotesi.
Ciò che poteva essere e ciò che è stato
Tendono a un solo fine, che è sempre presente.
Passi echeggiano nella memoria
Lungo il corridoio che non prendemmo
Verso la porta che non aprimmo mai
Sul giardino delle rose. Le mie parole echeggiano
Così, nella vostra mente.
Ma a che scopo
Esse smuovano la polvere su una coppa di foglie di rose
Io non lo so.
Altri echi
Vivono nel giardino. Li seguiremo?
Presto, disse l'uccello, trovateli, trovateli,
Girato l'angolo. Attraverso il primo cancello
Nel nostro primo mondo, seguiremo noi
L'inganno del tordo? Nel nostro primo mondo.
Là essi erano, dignitosi, invisibili,
Si muovevano sulle foglie morte senza calcarle,
Nel caldo autunnale, per l'aria che vibrava,
E l'uccello chiamava, rispondendo a
La musica non udita nascosta tra i cespugli,
E c'era lo sguardo non visto, perché le rose
Avevano l'aspetto di fiori che sono guardati.
Là essi erano, come ospiti nostri, accettati e accettanti.
Così ci muovemmo, noi e loro, cerimoniosamente,
Lungo il vuoto viale, fino al rondò di bosso,
A guardar giù nel laghetto prosciugato.
Secco il laghetto, secco cemento, orlato di bruno,
E il laghetto si riempì d'acqua alla luce del sole,
E adagio adagio si alzarono i fiori del loto,
Scintillò la superfice al cuore della luce,
Ed eccoli dietro di noi, riflessi nel laghetto.
Poi passò una nuvola, e il laghetto fu vuoto.
Via, disse l'uccello, perché le foglie erano piene di bambini
Che si nascondevano, tutti eccitati, sforzandosi di non ridere.
Via, via, via, disse l'uccello: il genere umano
Non può sopportare troppa realtà.
Il tempo passato e il tempo futuro
Ciò che poteva essere e ciò che è stato
Tendono a un solo fine, che è sempre presente.

_______________________________

(English)

Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.
What might have been is an abstraction
Remaining a perpetual possibility
Only in a world of speculation.
What might have been and what has been
Point to one end, which is always present.
Footfalls echo in the memory
Down the passage which we did not take
Towards the door we never opened
Into the rose-garden. My words echo
Thus, in your mind.
But to what purpose
Disturbing the dust on a bowl of rose-leaves
I do not know.
Other echoes
Inhabit the garden. Shall we follow?
Quick, said the bird, find them, find them,
Round the corner. Through the first gate,
Into our first world, shall we follow
The deception of the thrush? Into our first world.
There they were, dignified, invisible,
Moving without pressure, over the dead leaves,
In the autumn heat, through the vibrant air,
And the bird called, in response to
The unheard music hidden in the shrubbery,
And the unseen eyebeam crossed, for the roses
Had the look of flowers that are looked at.
There they were as our guests, accepted and accepting.
So we moved, and they, in a formal pattern,
Along the empty alley, into the box circle,
To look down into the drained pool.
Dry the pool, dry concrete, brown edged,
And the pool was filled with water out of sunlight,
And the lotos rose, quietly, quietly,
The surface glittered out of heart of light,
And they were behind us, reflected in the pool.
Then a cloud passed, and the pool was empty.
Go, said the bird, for the leaves were full of children,
Hidden excitedly, containing laughter.
Go, go, go, said the bird: human kind
Cannot bear very much reality.
Time past and time future
What might have been and what has been
Point to one end, which is always present.


Tuesday, December 16, 2008

An interview with Michael Rubin, pt.3

by Matteo Milani, October 2008 

(Continued from Page 2)

MM: User interface. I read that the sound tracks were shown as parallel vertical bars with time being represented on the vertical axis. So the SoundDroid's timeline scrolled vertically. Is it correct? Was the purpose to mime the optical track on film? 

MR: It wasn't because of the optical track, not really. It was imitating the physical orientation of things in the mixing theater (the mags were loaded vertically on dubbers), because of the physical Cue Sheet that runs vertically. The cue sheet had several columns for notations of footage, fades, volume levels, and equalizations which are used in mixing sound tracks, where each column usually represents one track. It was a dubbing log used to alert the mixer of events happening from the various dubbers in the old days of mixing. I thought the SoundDroid was fun, no one had seen a program like that before, doing the patching right there on the touchscreen - "I want a reverb on this, I want to patch that track to a reverb unit." It was very exciting to show people those kind of functions. 

Novices were stunned. Professionals thrilled. SoundDroid allowed a user to go to a digital library of effects, grab one, and drop it on a track running vertically on the Cue Sheet. There you could slide it around, up and down in time, or over to another track. There were handles on the edges of each sound, so it could be shortened or lengthened into endless loops as desired. By using the tools on the right side of the screen, any given sound (or entire tracks) could be augmented with professional audio controls, including EQ, pan, and an enormous variety of filters. All the tracks were slaved to a videotape with the corresponding picture and a pointing finger - the "now line" showed where you were scrolling through the project. - excerpt from Droidmaker 

SoundDroid sound editor "cuesheet" screen. Each shaded vertical stripe represents a track of sound, with time going from the top to the bottom of the screen. The amplitude envelope in each track is shown by the solid black outline. Text annotations show the incipits of spoken text fragments, among other things. 

 from Droidmaker, by Michael Rubin; photo courtesy of Lucasfilm Ltd. 


MM: Can you talk about the SoundDroid's early “spotting” system for searching sound effects libraries? 

MR: We were taking orders for SoundDroids, but it was still not ready for shipping. The company asked: "Is there a subset of what SoundDroid did, that is working and that we can sell now?" They decided that the spotting system was the part of the system that worked best. They built the SoundDroid Spotter, and digitized most of the Lucasfilm sound library at that time. I don't think they ever sold it, at least not between 1985 and 1987. I demonstrated it at NAB and AES, but it was just kind of abandoned, it went anywhere. This is my recollection about this product. I've never heard about it outside the company people. 

[...] The SoundDroid was too big, too general, and too expensive. There were several smaller markets that a scaled-back version of the technology would more readily be able to address. [...] The first logical result was called SoundDroid Spotter, a stand alone sound effects spotting station that utilized the database on the SUN with basic processing tools. Noise reduction was another. Specialized synthesis was a third. It would take years before the costs of storage and processing would make a digital post-production workstation viable for movie sound. - excerpt from Droidmaker 


MM: Did you interview Ben Burtt? 

MR: Yes, I know Ben very well, he's great. When I was writing the book, he spent many months of his time talking to me. At that time he was working on Episode III at Lucasfilm. After Revenge came out, he left Lucasfilm after 30 years of career with George, and went to Pixar. I thought it was a very interesting sight, because back in the 80's, he was one of the people who said: "What are these guys in the Computer Division doing all day? It looks like they're not doing anything." And he's here now, going over to Pixar. He's an unbelievable talent, what he did for the sound of Wall-E is an absolute tour de force. 


MM: Burtt, like Walter Murch did before, moved to picture editing, alongside his main career in sound. 

MR: It's fun, because when Ben first got hired from Lucasfilm, it was because Murch wasn't available. Lucas needed a “young Walter Murch” for Star Wars. His job at that time was partly sound recording, but he was also a production assistant. He said he was driving Carrie Fisher to get her hair cut, or drop off some storyboards over ILM, among other things. 


MM: What's the relevance of GUI (Graphical User Interface) in audio/video applications? What did you expect from its evolution in the long future? 

MR: Predicting the future is notoriously difficult. The best way to predict the future is to invent it (Alan Kay). Haptics will change the way we interact with the machines via the tactile feedback. That will be a cool way to interface with the computer. These devices are very expensive today for industry and medicine use, which means this technology will be cheap in ten years. And I think screens will go away for projections of things in the space. I don't think I would really try to predict which interface it will be, I'm still working by a year out. Watch Minority Report, that's good thinking about. I'm pretty sure it will be something like that, where you move around, you pick this up and control something in the computer, somewhere else. It seems logical to me. Just recently I saw an impressive demonstration of a head-mount that non-invasively reads your brain signals and moves objects on a computer. It is early, but I cannot imagine that kind of technology not changing the way we work with picture and sound. 

droidmaker.blogspot.com

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Related Posts:

Bibliography 

Books
Rubin, M. (2006) Droidmaker: George Lucas and the Digital Revolution - Triad Publishing Company Roads, C. (1996) The Computer Music Tutorial - MIT Press

Websites
droidmaker.com
editorsguild.com 
en.wikipedia.org 
nytimes.com 
money.cnn.com
sonicstudio.com