Kyma Ambiences vol.2 contains 100 abstract and evolving ambiences created with our beloved Kyma sound design workstation.
Due to the increasing demand of spatialized content for game and VR/AR project, this inspiring collection has been entirely designed as a spherical representation of sound natively in 3rd Order Ambisonics by generating all the Sounds in Kyma and mastering them in Pro Tools through a custom analog setup.
Create a truly immersive and dystopian atmosphere with the 2nd volume of the classic Kyma Ambiences sound effects library.
NeverEngine Labs presents KAT, the first realtime #Ambisonic synthesis library for the Kyma sound design language - it's been a pleasure working with Cristian Vogel and Anders Tveit on the toolkit development!
What is Ambisonics?
Ambisonics is a method for recording, mixing and playing back a 360-degree sphere of sound coming from different directions around a center point.
This center point is where the listener’s sweet spot is located while playing back.
Ambisonics can create a smooth, stable and continuous sphere of sound, complete with elevation, where sounds are easily represented as coming from above, below, in front or behind the user.
Ambisonics is “speaker-agnostic.” It can be decoded to any speaker array or headphones, without being restricted by the limitations of any specific playback system.