Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

Friday, November 06, 2015

GRM pt.3: What made Syter original

(Continued from pt.2)

an excerpt from the booklet about the Syter system at INA - GRM | Archives GRM (CD 4) - by Daniel Teruggi

Looking back on it now, it is not easy to describe just how original the tool was for the time. It was at this time that the first "black boxes" were beginning to appear in the shops, at very high prices, enabling users to do a limited amount of processing to sounds. It was impossible to programme these devices. They had a certain number of parameters which were determined in advance and could be controlled using buttons and potentiometers to simulate analogue devices. At the same time, the first samplers were appearing, enabling users to record a sound just a few seconds long into memory and then to replay it, by transposing it and modifying certain parameters.
Syter was all of that and much more besides: processing and synthesis tools, rapid memories, the possibility of reading and recording sounds in real time on a hard disk (500 Mb, which was considered to be absolutely fabulous at the time) and above all, the possibility of reprogramming the processing tools and building new ones to your heart's desire, using a modular programming approach. Syter was the potential book of magic on the basis of which all the existing processing and synthesis methods could be rethought and new processes imagined and designed. All of this had a cost, and the price of the system was such that only one institution was able to buy it (although it was only about 10 times the cost of a synthesiser or a digital processing box at the time), and it required maintenance engineers to keep it running.
The originality came from the fact that processing methods that had come from studio work, and which had been used from the outset for GRM concrete music, were made readily available, without the need to learn programming languages or to have an assistant constantly on hand. In other words, the real originality was to be found in the algorithms and the interfaces.
Concrete music and the use of electroacoustic studios had stabilised and modelled a certain number of sound-related operations on the basis of perception-based concepts. For example, an extremely powerful analogue studio process, "micro-editing", involved cutting minute fragments of sound from magnetic tape (using scissors!), which were then stuck end to end to create a new continuity. This principle was very successfully applied by the deferred time software and by Syter, making it possible to reorganise the material into new coherent sequences. This became known as "brewing". But brewing is not the end of the story, because the difficulty lies in controlling the way the brew comes together. Graphical interfaces, which these days are at the very heart of all computer technology, but which at the time were practically unheard of, were used to visualise the sound and the control parameters, and there was even an interpolation screen for exploring the intermediary terrain between two processing states.
Syter was a hit with musicians, both for studio work and instrumental work. In the studio, it could be easily built into the existing environment and breathed new life into the palette of processing possibilities. The system was essentially used for the processing of sound, meaning that the composer would record sounds and then modify them using the processing tools that were already built in, or by creating his own tools. In so doing, he would be faithful to the GRM tradition of processed sound, even though many hybrid processing techniques (between recorded sounds and synthesised sounds) provided entirely new kinds of sound. This material would then become (whether or not mixed with other sounds from other sources) the basis on which the composer would build his work.
Furthermore, at the time there was a unique relationship between composers and technical designers, who thanks to the modular programming techniques and their user-friendliness, could quickly build the tools necessary for creative work. A number of models that were later to become GRM Tools were a result ot this experimental relationship (in particular Doppler and Pitch Accum]. Once they had been built up, these algorithms were simple to implement, and integrated the whole palette of processing tools available in the system (around 40 different algorithms were designed and 15O variants of these basic algorithms).

An approach founded in pedagogy

The philosophy of the GRM has always been that the creator should work independently on his own process of composition, without the assistance of anybody else. Most composers had the training necessary to handle the techniques, to understand and work the analogue studio, and only in very rare cases were they assisted by the technician-musician. There was such a great interest in the deterred time software or the Syter system, and it was aimed at musicians of such varied backgrounds, that a training programme had to be set up in order to help them come to grips with the different systems. Man of these composers who came from an electroacoustic background, and many others were not familiar with studio techniques but who wished to become acquainted with them and develop projects bringing together instrumental and electroacoustic techniques. There were many other professionals from other fields: artists, radio and sound technicians, teachers or musicologists.
Week-long courses with small groups of trainees began to be organised 2 or 3 times a year, involving generally 6 to 8 participants (a total of 20 courses between 1985 and 1993]. During these courses, the system was explained and the participants had the chance to experiment and play with sounds. The objectives of these courses were manifold: the first was to provide composers with the training necessary for them to be autonomous in their work and to enable them to develop a project.
Another objective was to test the system with users. Because it was such an innovative system, using original approaches with regard to algorithms and interfaces, it had to demonstrate that it was up to the task and that the composers could use it easily and efficiently. Around 120 people followed these courses, and 80 works were composed, sometimes several of which were written by the same composer.

From pedagogy to production and concert presentation

Many of the composers were attracted by the possibilities offered in terms of the real time processing of acoustic sounds, and embarked on projects that brought together live instrumentalists, real time processing and recorded sounds. Others used the system in the studio, for acousmatic works, either to complement other existing studio technologies and tools, or sometimes as the sole production tool.
I was personally involved in this pedagogical and production aspect of the Syter system for some ten years. When it was first presented in-house in 1984, everybody underlined the technical prowess it had been to develop a system of that kind, but there was little enthusiasm on the part of the GRM composers, in light of the small number of existing algorithms and the fact that there were no instructions for use. I was fascinated by this approach and I proposed to Jean-François Allouis that I would help him in his project, in particular by explaining to composers how the system worked and by writing up a manual. We then organised the first training sessions in August 1985 and August 1986, and thereafter I took charge of the courses and production associated with the system and the development of variants of the instruments, in response to requests made by composers. I was therefore able to meet everybody who participated in the courses and I followed everything that was produced using Syter. I also played a great many works that involved Syter for the real time processing of instrumental sound Ia task that we became particularly involved in with Richard Bulski, the system technician, especially for moving it and setting it up for concerts).
I was able to gain an extensive and in-depth knowledge of how the system functioned, so much so that I was able to write my PhD dissertation on Syter (The Syter system, its history, development, musical production and implication in contemporary electroacoustic language, presented in December 1998 at the University of Paris VIII). I composed ten pieces on the system, some of which were with instruments, using the system only to produce electroacoustic sound, and others which were acousmatic, where a great deal of the sound creation work was done on Syter from start to finish. I began to move away from the system in around 1993, when it was beginning to become obsolete and when the first versions of GRM Tools were becoming available on Macintosh, designed and built by Hugues Vinet, who took much of his inspiration from the algorithms of Syter. I also realised, in 1993, that my life had been too wrapped up in the system, when a composer asked me seriously whether Syter was an acronym for System Teruggi!

inagrm.com/grmtools

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Friday, March 09, 2012

GRM pt.2: the birth of a concept

Daniel Teruggi wrote an interesting article about the Syter system at INA - GRM in the booklet for Archives GRM (CD 4). This whole CD is comprised of works created through Syter.

"To mark and celebrate the thirty years of the INA (Institut National de l'Audiovisuel), the GRM (Groupe des Recheches Musicales) has chosen to bring together an exceptional set of five compact discs, illustrating some of its most remarkable musical archives. These original works, which are often previously unpublished or have been dispersed throughout a host of other publications, are important because of the originality and audacity they testify to in the second half of the 20° century. Some listeners will be pleased to see that there are a number of illustrious composers here who, in the 1950s, frequented the studio of Pierre Schaeffer, and others will discover numerous musicians whose enthusiasm enabled this innovative musical genre to last throughout the following decades."
Emmanuel Hoog, président directeur générale de l'Ina

Daniel Teruggi - The time of real time

From the very beginning, music, whether vocal or instrumental, improvised or written, and up until the invention ol recording processes, was listened to at the precise moment it was produced. The twentieth century changed all that, First of all with the appearance of recording media, which made it possible to listen to sound in a place and at a time other than those at which it was originally produced; then by the widespread use of electricity, which made it possible to invent new instruments and new ways of imagining and making music. Concrete music, electronic music, electroacoustic music, acousmatic music or contemporary electronic musics are all testimony to the same ambition: using electrical, electronic and computer-based technologies to invent the sounds of music. The invention of sounds is the invention of new forms of music, of new ways of looking at music, and is the logical consequence of the new opportunities that technology continues to provide us with. Musicians began to use computer systems a long time ago (1958) in order to synthesise sounds and to develop computer programmes that would enable them to combine sounds into musical works. Progressively it became possible to record these sounds, to process them or to hybridise them with synthetic sounds.
Musical computer technology did not develop fast and was dependent on the way processors and data storage systems evolved; in 1958, a large computer in a research centre was necessary in order to produce a simple synthesised melody, which it was not even possible to record in the memory. These initial technical difficulties brought about the appearance of two concepts which could be described in a historical perspective, but which are often presented as if the were antagonistic: deferred time and real time. Deferred time described the way that the first computer systems were unable to produce an instantaneous result.
Between the moment at which the intention was expressed and the moment when its result become an audible phenomenon, there was always a certain lapse of time.
The user programmed a sound using software, defining its various parameters and timbre, and then the computer calculated the sound and, depending on the complexity of the calculation, produced the result ofter a given interval. The listening time was deferred with respect to intention time.
It was logical that the next technological objective was real time, a concept that describes the possibility of hearing a sound at precisely the some time as the intention to make it is expressed.
Moving over to real time required changes to the command tools. Deferred time was the result of a programming system whereby the user defined, using written language, the result he wished to obtain; moving over to real time made it possible to define the intentions instantaneously and to modify the result as it was being listened to.
Now, most sound production and generation systems work in real time, enabling the user, thanks to various interaction tools (keyboards, mice, screens) to control and modify the sounds created and heard. Nevertheless, in the field of musical creation, and for a relatively long time, this technological evolution was opposed on methodological grounds. Real time obliges the operator to act and react, depending on the result, in a way that is similar to that of the instrumentalist. For many composers, deferred time, because it separated the moment of conception from the moment of listening, created a distance that was necessary for reflection, a situation that is similar to instrumental composition, between the writing of a piece on paper, and its being played.

[Daniel Teruggi @ Sonic Acts 2010 - courtesy Rosa Menkman]

  
Deferred time and real time in the GRM

At the beginning of the 1970s, the Groupe de Recherches Musicales began to experiment using computer technologies. At the time, the Group already had 20 years of experience, a major repertoire of musical works, a tradition for profound reflection on music and perception as well as innovative technological research. Little by little, therefore, work was undertaken to look at the possibilities that this new domain, which was already strong in the United States, could offer in France, where it was comparatively little known. Two projects were to follow one another, and then coexist, between 1975 and 1993: the first, from 1975 to 1987, concerned the development of deferred time sound processing tools, the "Studio 123 software programmes", developments that are dealt with in CD 3 of the GRM Archives set. The second project, the Syter system was a major technological development for musical computer programming, so original that its impact can still be felt in the development of processing tools today.
These two projects were vitally important in opening electroacoustic music up to composers from the instrumental world. The main successes of these two projects were to bring electroacoustic music out of the studio, making computer technology accessible, without needing programming skills, and making processing reliable and reproducible. The range of things it was possible to do to sound was considerably widened, using original and unheard of sound processing techniques. These two projects were a unique period for the GRM, the studios opened up to welcome composers with other ideas, concepts and points of view, the dialogue was rich and fruitful, and the understanding and analysis of the music being written there were enhanced.

The Syter project 

With the advent of computer technology, the first idea was to imagine a parametric control of machines using digital tools. For example, synthesisers, while remaining analogue in the way that the sound is generated, could be controlled by digital systems that would provide o greater precision in terms of frequency that traditional rotary buttons. It was thus that the first Syter was born, an acronym for: Synthése en temps réel (real time synthesis), and the objective of which was to build up a digital synthesis system based on a set of oscillators, controlled in real time by specialised gesture-based access or by external signals.
The first prototype that was built was relatively simple, since its only function was to control, in real time, the movements of a sound source between a number of loudspeakers. This prototype, with its delicate control system and laborious programming, was used in concert on 16 March 1977 for the creation of Cristal by Francois Bayle.
The designer of this tool and of its following versions was Jean-François Allouis, an engineer who arrived at the GRM in 1974, and who was fascinated by the potential of computer technology as applied to sound and music, and who had an uncanny inventiveness when it came to finding solutions to new problems and designing original systems. For this first concert, the acronym Syter become: Systéme temps réel (real time system), and was the starting point for a whole 5-year period of development during which Jean-François Allouis contributed to the setting up of the first GRM computer, oversaw the implementation of the deferred time processing system, built the Syter real-time sound processor and the input and output converters, developed programming software for the processor, built one of the first interactive real-time parameter control systems and programmed the first processing tools. In conjunction with computer scientist Jean-Yves Bernier and computer technician Richard Bulski, he needed to build and rebuild the system several times before the first full system was complete, in 1984. The system underwent very few modifications and additions, subsequent to that. Eight systems were built and sold, up until 1988. The software continued to evolve up until 1989, in particular thanks to the impetus of Hugues Vinet, who designed a digital mixing tool, providing the system with all the functions of a Studio. Two systems were in operation at the GRM until 1995, and around 100 works were composed in part or in whole using the system.

Related Posts: 

Tuesday, May 17, 2011

GRM Tools - pt.1: an interview with Emmanuel Favreau

by Matteo Milani - U.S.O. Project, May 2011 

GRM Tools is the result of more than 50 years of cutting-edge research and experimentation at the Groupe de Recherches Musicales de l'Institut National de l'Audiovisuel in Paris.
These plug-ins were realized by a succession of hardware and software engineers, who formulated the algorithms for the original GRM Tools in the 1990s. Over the years the GRM has focused on developing a range of innovative tools to treat and represent the sound.
The new GRM Tools Evolution is the latest powerful and imaginative  bundle of new algorithms for  sound processing. Three new instruments are available: Evolution, Fusion and Grinder. All works in the  frequency-domain and provide powerful ways to manipulate audio in real time. I had the privilege of interviewing Emmanuel Favreau, software developer at INA - GRM. Here we go!


Matteo Milani: How many people are part of the GRM development team at INA?

Emmanuel Favreau: We are two people, working full-time. Adrien Lefevre handles the Acousmographe. I’m on GRM Tools. We welcome regular students.


MM: Can you tell us a brief history of the GRM Tools from the origin until now?

EF: The first version of the GRM Tools was created by Hugues Vinet, who is now scientific director of IRCAM in Paris. This stand-alone version offered a couple of algorithms, using the Digidesign SoundAccelerator/Audiomedia III card. The user interface was made ​​with HyperCard. When I arrived at the GRM in 1994, we took the decision to convert the processing available in the stand-alone version of GRM Tools plugins to TDM for Digidesign Pro Tools III. Treatments were rearranged, some modified, others abandoned. The original GRM Tools Classic bundle dates from this era. Later, the evolution of treatments has been closely following the technological evolution: when the processors became powerful enough for real-time processing, Steinberg introduced the VST architecture and the Digidesign RTAS Pro Tools format. And finally, we developed the ST version - Spectral Transform - when computer processing power allowed us to calculate several simultaneous FFT in real time.

 
[...] Jean-Francois Allouis and Denis Valette pioneered the hardware development of SYTER (SYsteme TEmps Reel / Realtime System) with a series of prototypes produced during the late 1970s, leading in due course to the construction of a complete preproduction version in 1984. Commercial manufacture of this digital synthesizer commenced in 1985, and by the end of the decade a number of these systems had been sold to academic institutions.
Benedict Mailliard developed the original software for SYTER. By the end of the decade, however, it was becoming clear that the processing power of personal computers was escalating at such a rate that many of the SYTER functions could now be run in real-time using a purely software-driven environment. As a result, a selection of these were modified by Hughes Vinet to create a suite of stand-alone signal processing programs. Finally, in 1993, the commercial version of this software, GRM Tools, was released for use with the Apple Macintosh.
The prototypes for SYTER accommodated both synthesis and signal processing facilities, and additive synthesis facilities were retained for the hardware production versions of the system. The aims and objectives of GRM, however, were geared very much toward the processing of naturally generated source material. As a consequence, particular attention was paid to the development of signal processing tools, not only in terms of conventional filtering and reverberation facilities but also more novel techniques such as pitch shifting and time stretching.

[via Electronic and Computer Music by Peter Manning]


MM: About GUI - 2DController. What is the origin of this pioneering, intuitive, but simple performer-instrument "link"?

EF: This type of interface has been widely used at the time of SYTER during the 80’s. It allowed us to regain "analog" access to a digital instrument. Indeed, even the manipulation of a slider with a mouse requires some attention (click in the right place, moving vertically or horizontally without mechanical guide, etc.). With the 2D interface, the entire surface of the screen becomes a controller. To obtain a result as soon as you click, the precision of movement is becoming necessary if you want to tune that.


MM: The mapping of parameters on multi-touch control surfaces free us from the use of a mouse and gives us an expressiveness never achieved before. What do you think of this new generation of controllers?

EF: Of course, these interfaces allow an overall and "analog" control which is not possible with the mouse (although the knob 2D mode or "elastic" are possible solutions to overcome the single pointer limitation). Since the engineering of the SYTER we proposed a system of "interpolator balls" to interpolate between different set of parameters arranged in a two-dimensional space. The multi-point control of such a device is natural: we need both hands to shape and transform the space.
 "Interpol" control screen of SYTER
[via DAFX: Digital Audio Effects - Udo Zölzer, Xavier Amatriain]


MM: Is the SYTER still in use today in Paris?

EF: No, SYTER no longer works. It was composed of several elements (a PDP-11, large hard drives, a vector graphics terminal) which can not be sustained today.


MM: Host-based tools vs. custom DSP engines: will there be a winner or they will continue to peacefully coexist in the business?

EF: For the type of tool that we develop, the winner is clearly the host-based. For very large sessions with dozens of tracks and hundreds of plug-ins, DSP is now the best choice, but they could disappear with the diffusion of multi-core processors.


MM: How long did the Classic Bundle take to get ported from TDM to RTAS?

EF: It's hard to say because it was not done directly. I first made ​​the VST version, and then adapted the RTAS version. The algorithmic part posed no particular problems, the difficulties being rather on the side of the interface between the various plugins and hosts.


MM: How much research was needed to create the Spectral Transform bundle?

EF: The prototypes of the Spectral Transform have been fast enough to achieve. The basic algorithm is the phase vocoder, which has been well known for a long time. What took time was the interface design, the choice of parameters and their mutual consistency, stability and the whole robustness (i.e. avoid audio clicks and saturation of the values ​​of some parameters).


MM: What's the technology behind the bundles?

EF: If we leave aside the TDM - the processing code is written in 56000 assembly language, all plugins are written in C++. The processing codes are fully compatible between Mac and PC. In addition, the portability of the user interface is guaranteed by Juce. All development is done on Mac; PC adaptation is virtually automatic and requires minimal work.


MM: A description of version 3 and its new features: what goals have you achieved during this long period of software development?

EF: Having redesigned the interface and rewritten all the code allowed us to add some new features: resizing the window, MIDI control with automatic learning, agitation mode.
Agitation is a generalization of the Randomize, it can be applied to all parameters of random variations in amplitude and frequency control. Now all the GRM Tools are also available as standalone applications. This easily handles individual sounds, to make quick tests and become familiar with the treatments without having to use host daw and sequencers.


MM: How do you manage feedback from musicians and sound designers to improve sound quality and the graphical interface?

EF: The user feedback comes from various forums and from discussions with users and composers here at the GRM. In response to suggestions, plug-ins will be changed, some features will be added (but always in small numbers to ensure compatibility) or it will create a new treatment that may ultimately prove quite different from the original application. This is what happened to Evolution that comes from improving the freeze that can be achieved with FreqWarp.

[GRM Tools Evolution @ Qwartz 7 - courtesy Alexandra Lebon]


MM: What are the most efficient methods of applications against piracy?

EF: There is none. Whatever the methods, they will be bypassed one day or another. We must find a solution that is not too heavy for the users, while allowing a minimum of protection. We chose the system of Pace iLok because it is very common in musical applications. The recently announced changes should make it more flexible to use.


Thanks for your time Emmanuel, keep up the good work!


[...] Any transformation, no matter how powerful, will never equal or surpass synthesis, if it fails to maintain a causal relationship between the sound resulting from the transformation and the source sound. The practice of sound transformation is not to create a new sound of some type by a fortunate or haphazard modification of a source, but to generate families of correlated sounds, revealing persistent strings of properties, and to compare them with the altered or disappeared properties.
In synthesis, the formalisation of the devices and resulting memorisable abstraction, offer a stable set of references which can be easily transposed from one environment to another. In sound transformation, no abstraction of the available results is possible and neither is generalisation. The result of an experiment is always the product of an operation and a particular sound to which this operation is applied. The composer must be able to add to the sum of knowledge by reproducing a previously proven experiment.
What makes the wealth and functionality of a system is the assembly and convergence of the whole, its ability at any moment to answer the questions imagined. Specific tools built for a single experiment, no matter how prestigious, are sterile if they cannot be applied to other purposes. - Yann Geslin




References:

[Digital Audio Workstation by Colby Leider]
[sounDesign, a blog dedicated to the world of Sound and Audio Design]
[On GRM Tools 3, Part 1 - via designingsound.org]
[GRM Tools 3 review: a classic reborn]
[The GRM: landmarks on a historic route
[GRM's current team]
[GRM Tools Store]

You can also read my interviews and reviews on Computer Music Studio (italian only), a monthly magazine by Tecniche Nuove Editore. - Matteo Milani

Tuesday, March 08, 2011

U.S.O. Project @ Digital Experience Festival


Listening Points - Punti di Ascolto
This panel discussion will present a selection of sound professionals with different paths and specializations.
The exchange of experiences, procedures and areas of action, will draw lines and perspectives on possible developments of the work on sound.
From sonic branding to custom software coding, through the most advanced and immersive forms of sound and music creation, these "listening points" are starting points to think and talk together about the craft of sound design nowadays, in relation to different media and the current technological/cultural communication system.

Guests:
Massimiliano Viel - composer and live media artist (Otolab / Sincronie)
Matteo Milani - sound designer and sound artist (Unidentified Sound Object / Green Movie)
Stefano Fontana - music producer, DJ and sound designer (Sound Identity)
Guido Smider - software developer and multimedia artist (Noiseplug / Smidernoise)

Moderator: Sergio Messina - musician, sound designer, journalist and teacher @ Ied Sound Design
Chairman: Painé Cuadrelli - sound designer, musician, coordinator @ Ied Sound Design

[www.digitalfestival.net]
[event page - ita]
[ustream.tv]

Tuesday, October 06, 2009

#KISS09: Kyma International Sound Symposium

Here's the hashtag to easily find and aggregate tweets related to the upcoming Kyma International Sound Symposium: #KISS09.
A hashtag is just a short character string preceded by a hash sign (#). You can find hashtags of interest via Twitter's own search function: see search.twitter.com.
You can choose to subscribe to the RSS feed for your favourite tagged Twitter updates, such as those that have been tagged with #KISS09. This means that you don't have to be a Twitter user to follow the conversation — it's visible to anyone.
That will send any new #KISS09-tagged updates from Twitter to your favourite news reader (e.g. Google Reader).

[RSS feed of usoproject's tweets]

Photos of the event will be available via Flickr (tagged with KISS09).

[RSS feed of the Flickr photoset]

[Facebook group for Kyma X users - by Cristian Vogel]
















Little by little, one travels far.
-- J. R. R. Tolkien

Thursday, March 19, 2009

Neïmo / OSCulator Remix Contest

Our friend Camille Troillard is setting up a little incentive with his band Neïmo. They are organizing a remix contest of the song Lines, which is their second single, that marks the launch of the album 'Moderne Incidental' in Germany, and the freshly shot video for this song.
Fairtilizer will offer the winner a digital release of the track, and some nice goodies.
In addition to that prize, if the winner is using OSCulator to make the track, Camille would like to offer a $100 worth iTunes gift certificate, and 5 free licenses. Be creative, and use his software for this remix!

[all the details here: osculator.net]
[Neïmo x Fairtilizer: Lines Remix Contest]

Monday, January 12, 2009

Kyma X & Pacarana/Paca: Now shipping!

In 1990, Symbolic Sound revolutionized the sound design and music software industry with the introduction of Kyma, a graphical modular software sound design environment accelerated by the software-reconfigurable Capybara multi-processor sound computation engine.
The flagship model Pacarana is 150% the power of a fully-loaded Capybara-320 for less than half the price ($ 4402). The entry-level Paca costs less than a Basic Capybara-320 ($ 2907), but the new entry-level model is 5 times more powerful.

On the back of the Pacarana—all the high-speed connectivity you want and need for digital audio production: two FireWire 800 ports, 2 USB ports, 100-base T Ethernet jack, and more…
A DC power plug connects the Pacarana to an external power supply that auto-senses voltage and frequency of the AC power source no matter where in the world you travel.
The Pacarana communicates with the Kyma X software running under Mac OS or Windows via FireWire 800 (IEEE1394B) or an 800-to-400 adapter cable.

Audio and MIDI input and output is handled via an external FireWire or USB converter or, for current Kyma owners, through a Capybara-320 with Flame FireWire I/O. Connect additional USB MIDI controllers like keyboards or fader boxes via the second USB port.
Pacarana is one rack-unit high and weighs approximately 1.7 kg (about 3.7 lbs). The entry-level Paca is the same width and height as the pro model but is a few inches shorter.

[more info via symbolicsound.com]
[Matrixsynth]
[Audio News Room]
[Synthtopia]

Friday, September 05, 2008

TouchOSC

TouchOSC is an iPhone/iPod Touch application that lets you send and receive Open Sound Control messages over a Wi-Fi network using the UDP protocol.

Availabe on the AppStore now.


This allows to remote control and receive feedback from software and hardware that implements the OSC protocol such as Pure Data and Max/MSP.

The interface provides a number of different touch controls to send/receive messages:

  • Faders
  • Rotary controls
  • Push buttons
  • Toggle buttons
  • XY pads
  • Multi-faders
  • Multi-toggles
  • LEDs
[http://hexler.net/touchosc]

Monday, August 25, 2008

Announcement: OSCulator 2.6

My french friend Camille Troillard has released OSCulator 2.6 (Cam, thanks for thinking of me for the Italian translations, it was a pleasure to work with you). And with the help of Ramirez Mora, OSCulator is now available in Spanish (and obviously French) as well.

Here's a selection of new features:
  • added the possibility to generate a single MIDI note
  • preset management system (also preset changing from osc, and wiimote led follows preset #)
  • OSC routing editor: forge custom messages or change incoming OSC messages with a graphical editor
  • added support for two virtual HID joysticks
  • input lock: avoid to make any changes to the document when the lock is on
  • added preliminary support for the TUIO protocol
  • wii guitar hero preliminary support
  • added the ability to "split" an input in two (from 0 to 0.5 and 0.5 to 1) in order to get two events from that range from 0 to 1
  • upgraded max count of connected Wiimotes to 8
  • added smoothing to Raw IR
  • added double and triple clicks to mouse events
  • simplified keyboard combo creation (now you just have to strike the combo)
If you would like to know more about Camille Troillard and his vision on the future of OSCulator, please read this nice article written by Kenneth Stewart for the SEAMUS newsletter from the Conservatory of Rice University, Houston.

If you are an iPhone user, please take a look at OSCemote. This simple application, written by Josh Minor, turns your iPhone into a clever tangible user interface with sliders, buttons, accelerometer information, and a multi-touch surface.
Are three iPhones a better choice then my brand new lonely Lemur? ;-)

[Lemur, the renowned multi-touch control surface for audio and media applications, was launched in 2005 by Stantum, formerly known as JazzMutant, the brand name of the company’s music product division. In the December 2007 issue of Information Display magazine, Stantum’s CEO tells the development story of PMatrix technology: Developing the First Commercial Product that Uses Multi-Touch Technology. Everything You Always Wanted to Know About Multitouch (But Were Afraid to Ask)]

P.S. Many thanks to W. Brent Latta and Peter Kirn for the consideration on the CDM pages! Peter, you've been one of my first subscriptions in Google Reader.

Matteo Milani

Wednesday, April 23, 2008

Cycling '74's Max/MSP 5


After two years of intense development, Max 5 is finally here. Learn more about the upgrade, read the complete documentation online, or just download the whole thing. If you're wondering what exactly Max is about, perhaps this new video introduction will clarify a few things.

[via cycling74.com]

Tuesday, March 04, 2008

An Overview of the Open Sound Control Protocol

Date & Time:
Thu Mar 6th, 7:30 pm - 9:30 pm

Free entrance

Since its introduction in 1997 by CNMAT researchers Matt Wright and Adrian Freed, the Open Sound Control (OSC) protocol has been successfully integrated into dozens of hardware and software products, and used in thousands of performances and installations. OSC goes beyond MIDI by addressing needs specific to musical performance with new electronic instruments such as high-bandwidth connectivity, precise temporal semantics and temporal regularization, extensibility and rich type support, human readability and state-free operation. The OSC protocol itself has a simple structure making it easy to integrate into new applications, but an appreciation for the underlying design principles is necessary to leverage its full capabilities.

This talk will cover the basics of using and programming OSC with demonstrations of hardware and software implementations. We will then dive into the details and discuss best-practices for creating OSC implementations that relate to issues in musical control, with an emphasis on temporal semantics and related algorithms. The conclusion will include an overview of recent research and anticipated future developments.

Location: Songbird, 585 Howard Street Second Floor, San Francisco, CA 94105

Maps: Yahoo!, Google

Wednesday, February 13, 2008

PT Plugin Manager

PT Plug in Manager is a little program for all Digidesign Pro Tools users who have the need to manage their plug-ins. With this little app you can disable and enable your plug-ins.
It can also check version of duplicates and if you own a waves bundle, you can manage these waves plug-ins in the same window.

[MaisonSonique]

Wednesday, January 23, 2008

Loudness Radar Meter plug-ins for ProTools|HD


TC Electronic has announced the LM5 and LM5D Loudness Radar Meter plug-ins for ProTools|HD. The plug-ins derive statistical information from the ITU-R BS.1770 standard to visualize instant loudness and loudness history, thereby helping engineers to realize the dynamic range at disposal during production, and to predict the dynamic range restriction needed during distribution to various platforms. TC tell us that LM5 and LM5D are highly suitable for use in broadcast, post production, film and music alike.

[read more - via sonicstate.com]

Friday, October 12, 2007

Kyma Sound Design Software Version X.47 Released

Extensive Support for Multichannel Sound Synthesis and Processing

CHAMPAIGN, IL— October 10, 2007 —With the release of Kyma X.47, Symbolic Sound enhances the already extensive support for multichannel sound synthesis and processing in its award-winning Kyma™ sound design environment. Using a compact graphical representation, sound designers can quickly and easily create multichannel music and special effects with independent processing on each channel.

Kyma X.47 features a host of new multichannel processing and synthesis modules including Surroundifier, SplitSurround, MultichannelPan, PseudoStereo, MidSideEncoderDecoder, MonoToMultichannel, MultichannelMixer, and others that can be recorded to disk in split-surround format, combined with the hundreds of existing Kyma synthesis and processing modules, or dropped into the Kyma Timeline to create multichannel mixes and sequences. Also included in this release are over 150 new multichannel patches for the Kyma Sound Library.

[click the photo to enlarge]

Symbolic Sound's Kyma sound design software is known for its virtually limitless sound combination and transformation capabilities and is favored by sound designers for film, music, game development, and advertising.

Pricing & availability

Kyma X™.47, the latest update to the world’s most advanced sound design environment is now available free to registered Kyma X owners. Kyma X.47 runs under Macintosh OS X (on both PowerPC and Intel-based Macs), Windows XP, and Windows 98/ME/2000 and Macintosh OS 9.2.

Background

In 1990, Symbolic Sound revolutionized the sound design and music software industry with the introduction of Kyma™, a graphical modular software sound design environment accelerated by the software-reconfigurable Capybara™ multi-processor sound computation engine. Symbolic Sound is committed to bringing the most advanced and flexible sound design technology to sound designers, musicians, educators, researchers, and creative professionals through its innovative hardware and software offerings.

Saturday, September 22, 2007

U.S.O. Project in N.Y. City


U.S.O. Project will be in New York for the 123rd AES Convention, October 5-8. We would be glad to see you there!
If you want to meet with us, please write to
:
This is our calendar of events:

Broadcast Session B5
Saturday, October 6, 9:00 am — 10:30 am
B5 - THE ART OF SOUND EFFECTS

Broadcast Session B6
Saturday, October 6, 11:00 am — 1:00 pm
B6 - LOUDNESS WORKSHOP

Special Event
Saturday, October 6, 1:00 pm — 3:00 pm
19TH ANNUAL GRAMMY RECORDING SOUNDTABLE

Historical Event
H3 Sunday, October 7, 9:30 am — 11:30 am
H3 - SURROUND SOUND: THE BEGINNING, 1925–1940

Special Event
Sunday, October 7, 11:30 am — 12:30 pm
LUNCHTIME KEYNOTE: BARRY BLESSER

Master Class
M6 Sunday, October 7, 1:00 pm — 2:30 pm
M6 - KEN HAHN

Historical Event
H4 Sunday, October 7, 2:00 pm — 4:00 pm
H4 - SURROUND SOUND: QUADRAPHONIC SOUND IN THE 1970S—RECORDING CLASSICAL MUSIC

Workshop W22
Monday, October 8, 12:00 pm — 6:00 pm
W22 - 5.1 MIXING TECHNIQUES EXPLAINED AND OBSERVED

[calendar_2007-10-06.pdf]

[calendar_2007-10-07.pdf]
[calendar_2007-10-08.pdf]

[
Cycling '74 free exhibits-only pass]

Saturday, June 16, 2007

OMax - The Software Improviser


OMax is a software environment that can learn in real-time typical features of a musician's style and that can play along with him interactively, giving the flavor of a machine co-improvisation. OMax reinjects in several different ways the musician material that has gone through a machine-learning stage, allowing a semantics-level representation of the session and a smart recombination and transformation of this material in real-time.

[Home page]
[Learn More]

Saturday, June 09, 2007

Surround for Pro Tools LE/M-Powered

Introducing Mix 51 - 5.1 Surround Panning And Surround Mixing For Pro Tools LE And Pro Tools M-Powered.



Mix 51 is a powerful 5.1 surround panning and mixing plug-in for Pro Tools LE and M-Powered systems with six or more outputs such as Mbox 2 Pro, 002, 003, and M-Audio interfaces. Unlimited mono Surround Panner and stereo Surround Panner plug-ins can be placed on track inserts to pan, mix, and send to the Mix 51 Surround Mixer busses.

[via neyrinck.com]