Showing posts with label Festivals. Show all posts
Showing posts with label Festivals. Show all posts

Friday, September 20, 2013

Yuri Esposito @ 70th Venice Film Festival

by Matteo Milani - U.S.O. Project, 2013

Yuri Esposito is a film that I recently supervised (as sound designer and ambient music designer) which got its world premiere during the 70th Venice Film Festival, with the support of Biennale College – Cinema. "Yuri Esposito" is a man whose slowness pervades every action in his life and comes to constitute its essence, but his perennial lethargy is challenged by a surprise paternity. It's directed by Alessio Fava - I previously worked with him on the ironic science fiction short film “Project Genesis” set in a future in which the machines give life to human beings (you can watch it here).

 

Press quotes: 


"The slow Yuri is a descendant of such minimalist screen clowns as Buster Keaton and Pierre Etaix; and Fava’s assured directorial sense touches on the signal difference between Hollywood movies and art films: pace. The slow Yuri is an art film in the bustle of a multiplex world". - Richard and Mary Corliss @ TIME.com

"The Italian film, “Yuri Esposito” — really stands out as a commercial entity. At yesterday’s panel, Stephanie Zacharek of the Village Voice praised it, and Richard Corliss of Time Magazine said it was one of the four or five best films in the entire festival. I like it very much as well (...) It’s funny, sad, a character study, a fable . . . and a very good movie". - Mick LaSalle @ SFGate.com

"That quite fragile balance between comedy and drama lead to a true sentimental and somehow bittersweet film. The linear narration, despite the initial idea, doesn’t boast of creativity but it is worked nicely and fulfills all the initial expectations for a charming film". - 24 fois la vérité par seconde24 

[read more reviews and articles - via Biennale College]

Listen to my original tracks composed for "Yuri Esposito":

Friday, June 29, 2012

News: Sonic Screens 2012

U.S.O. Project is happy to announce the selected artists for the 2012 edition of Sonic Screens, which will take place in Milan on November 2012 @ O’.
Here they are:

Andrea Valle
Dispacci dal fronte interno
for Violin and Cello, spatialized electronics and printers 

Agostino Di Scipio
Two Sound Pieces with Repertoire String Music
for any number of bowed string instruments and live electronics


 [photo courtesy of Franz Rosati]

The two works will be performed live by Ana Topalovic & Èdua Amarilla Zádory and will later be released (in the first months of 2013) as a digital download by Synesthesia Recordings.

Sunday, February 05, 2012

Introducing: Ana Topalovic & Èdua Amarilla Zádory

U.S.O. Project is pleased to announce its collaboration for Sonic Screens 2012 with Ana Topalovic & Èdua Amarilla Zádory. 
They will be also involved by playing the two selected scores during the evening Concert that will take place in Milan later this November. 


Ana Topalovic 


As an all-around cellist, Ana is an active member of the musical scene, performing as a soloist, chamber and crossover musician. Besides standard cello repertoire Ana’s concert programs also include less known works which she is very fond of promoting as well as her own arrangements and transcriptions for solo cello and other formations. A very important part of her artistic work is the engagement with the modern music. Ana performed throughout Europe, Americas and Asia as a soloist and with various ensembles (Oltenia Filharmonic Orchestra, Vienna String Duo, Trio Incognito, Ensemble Hombroich, Pierrot Lunaire Ensemble Wien, Burst Trio, Vienna Celloduo, Palestra Trio a. o.). She recorded and broadcasted solo works, chamber music and musicals for RBB, ORF, RTS, TVR and TV Metropolis. Ana Topalovic plays on cello made by R. and A. Gagliano in 1815. She lives and teaches in Vienna, Austria.


Èdua Amarilla Zádory


“Édua Amarilla” Zádory, which means „glistening moonrise“ in Hungarian, was born in 1974, in the southern Hungarian town of Kecskemét. Her professional life in Vienna has been marked by numerous concert engagements. Whether performing solos in the Golden Hall of the Wiener Musikverein, serving as lead chair of the Vienna Chamber Orchestra, or playing alongside the other members of her „young“ Hungaria Piano Trio, Édua’s expressive and beautiful music expertly fuses Hungarian soul with the traditional Viennese sound. As of September 2012, Edua holds the status of Guest professor at the All-Quds University college of Music in Jerusalem. Édua Amarilla Zádory plays a masterpiece of a violin dating from 1801 and crafted by Joseph and Antonio Gagliano.

[www.anatopalovic.com]
[www.eduazadory.net]

Monday, October 03, 2011

Richard Beggs @ P.A.I.F.F.

From Apocalypse Now to Twixt: Sound Design with Richard Beggs

I have a masters in painting and it remains the motif of my work. I am an audio painter. #

I work thematically I like sounds that are motific. #

I have a very idiosyncratic work style... I like to be involved w/ every aspect of the track as the picture moves forward. #

Very important to be on the set, to absorb the feelings of the whole crew & to be in tune w/ the sensibility of the Director. #

The film exists on 2 levels: the sound that you see and sound that you don't see. #

I am in the biz of manipulating people. Sound can do that. #

Sound can convey emotional complexity without music, just with pure sound. #

When someone wants to work with me, I always asks "Why?" Because it informs what they know about me + what they like. #

On a smaller pictures you're given a lot of latitude, on the other hand limited resources make things challenging. #





courtesy of
paiff.net
twitter.com/PaloAltoIFF
twitter.com/Dolby
facebook.com/PaloAltoInternationalFilmFestival

Related Posts:

Tuesday, May 31, 2011

Sonic Screens - call for multichannel works

Sonic Screens – environmental music listening sessions

Live mixing and spatialization by U.S.O. Project (Matteo Milani & Federico Placidi)


Call for multichannel works

U.S.O. Project is pleased to invite submissions of fixed media sound works for the second edition of “Sonic Screens”, a journey among different electroacoustic Soundscape compositions.

Sonic Screens is an annual event that will take place during two acousmatic evenings in Milan during Fall 2011.

Sonic Screens aims to render the endless possibilities of life and its surroundings experienceable in our conscious activity, trying to deal with the possible infinites of the listening experience, both in their objective and manufactured dimensions.

“Listening to the environment, contextualizing it objectively and creatively has always been a priority of the work of U.S.O. Project.
Free from any pseudo-environmental or socio-political implication, the continuous work on sampling, processing and transfiguration of found sound and carefully preserved in memory of a digital recorder, has always played a central role in our compositional practices.
U.S.O. defines Soundscape as the expressive and narrative richness that comes from the reciprocal and continuous interaction of multiple sound sources from the real world, and other phenomena which are perceptible and measurable only through proper and adequate transduction (electromagnetic signals, for example).
A Soundscape is also an opportunity for reflection and imagination that has little to share with the real world.
A Soundscape can be a place of the mind, a reminiscence of a future experienced in dreams, lands far away in space and time.” – Matteo Milani & Federico Placidi


Composers and sound artists are invited to submit multichannel works, up to 8 channels. The assignment of channels to speakers must be clearly indicated in the submission. Works of any duration will be considered although pieces of under 16 minutes will be given preference.

The performance will take advantage of Ambisonics sound diffusion practice, creating an immersive and uninterrupted sound flow between different works from selected international artists.

The material will be transcoded in real time to 2nd Order B-Format (via ICST Ambisonics Externals for MaxMSP).

The recordings of the concerts will be available for streaming and released in binaural format for headphone use. The ownership of the tracks remains to the authors.


Submissions need to include:
  • a stereo version of the piece
  • individual mono files for each channel
  • channel configuration
  • sample rate
  • program notes
  • brief biography

While the composers of the selected works are encouraged to attend the event, attendance is not required for a work to be presented.
There is no registration fee.
The deadline for submission of works is October 31st, 2011.


Material Submissions

Please send download links to your work using one of the many file delivery services (yousendit.com, sendspace.com, gigasize.com, wetransfer.com, etc) in .zip or .rar format. Please do not email file attachments.

Electronic submissions should be sent to:

[submissions at synesthesiarecordings dot com]

For more information, email contact:

[info at usoproject dot com]


Terms and Conditions

Each participant may submit up to two works.

[Date and Venue To Be Announced]



“The essential difference between an electroacoustic composition that uses pre-recorded environmental sound as its source material, and a work that can be called a soundscape composition, is that in the former, the sound loses all or most of its environmental context. In fact, even its original identity is frequently lost through the extensive manipulation it has undergone, and the listener may not recognise the source unless so informed by the composer. In the soundscape composition, on the other hand, it is precisely the environmental context that is preserved, enhanced and exploited by the composer.” – Barry Truax


Now online on SoundCloud:

Sonic Screens - pt.1 (binaural) by usoproject

Sonic Screens - pt.2 (binaural) by usoproject

Recorded 29th October, 2010 @ O' - no profit organization, during Live!iXem 2010 - Edition VII
International festival of music, mixed media and experimental electronic art - Milan

Tuesday, March 08, 2011

U.S.O. Project @ Digital Experience Festival


Listening Points - Punti di Ascolto
This panel discussion will present a selection of sound professionals with different paths and specializations.
The exchange of experiences, procedures and areas of action, will draw lines and perspectives on possible developments of the work on sound.
From sonic branding to custom software coding, through the most advanced and immersive forms of sound and music creation, these "listening points" are starting points to think and talk together about the craft of sound design nowadays, in relation to different media and the current technological/cultural communication system.

Guests:
Massimiliano Viel - composer and live media artist (Otolab / Sincronie)
Matteo Milani - sound designer and sound artist (Unidentified Sound Object / Green Movie)
Stefano Fontana - music producer, DJ and sound designer (Sound Identity)
Guido Smider - software developer and multimedia artist (Noiseplug / Smidernoise)

Moderator: Sergio Messina - musician, sound designer, journalist and teacher @ Ied Sound Design
Chairman: Painé Cuadrelli - sound designer, musician, coordinator @ Ied Sound Design

[www.digitalfestival.net]
[event page - ita]
[ustream.tv]

Sunday, November 14, 2010

"Empty Rooms", audio-visual self-organized performance space



(Mixed Media Installation)

Premiered on 29th - 30th October 2010 @ [BOX] Videoart Project Space in Milan, during the Live!iXem Festival 2010 (thanks to VisualContainer)


A Movie made of algorithmically generated "inactive spaces” is projected on a screen.

An overlapped stream of pre-recorded “sound activities” is then diffused from a record player and from 4 different iPods running in shuffle mode, creating recombinant “invisible actions” to fit into the Movie.

A self organizing link between sound and visuals is established via cybernetic procedures defined as interconnected spin networks, produced by a video camera “observing” the movie and by one microphone “listening” to the space placed inside the performance Locus.

The Kyma sound design environment (accelerated by the Pacarana sound computation engine) is then engaged in order to compute the data and perform real-time evaluations between the different types of numerical information (audio-video), producing a “sonorous response” to the asynchronous stream of audio-visual contents.

The synthesized information is then diffused in the performance space again through 4 loudspeakers.

Various types of feedback will take place during this highly dynamic process implying a self regulating behavior that will establish new connections between the pacing of the movie locations and the “sonorous” content produced by the processing of the iPod sound streams.

The Observer will then experience the following layers of information:

- a Real-Time recombinant Movie made of “inactive” locations.

- an Overlapped Stream of “possible actions” diffused by the iPods that fits into the Movie.

- a Sonorous link between the above domains of activities via 4 full range loudspeakers.

The Observer can take into account one or more layers of information (even all of them) in order to create himself a cinematic experience via a correlation process.

More info here:
[Empty_Rooms_eng_booklet.pdf]
[Empty_Rooms_Technical_Rider.pdf]

artists contact: unidentified.sound.object (at) gmail (dot) com
booking: booking (at) usoproject (dot) com
promotion: press (at) usoproject (dot) com

Thursday, October 07, 2010

Live!iXem 2010 - Edition VII

International festival of music, mixed media and experimental electronic art


[a project by AntiTesi (Domenico Sciajno) and U.S.O. Project in collaboration with O' and Die Schachtel]

Live!iXem is a well established event that explores the relationship among sound, music, electronic arts and new technologies. iXem is a project conceived and produced since 2003 by AntiTesi, an organization founded and directed by Domenico Sciajno based in Palermo. Center for self-documentation, research and interdisciplinary development for new forms of Arts, Antitesi focuses on contemporary arts in its diverse expressions, coordinates and organizes cultural events, festivals and exhibitions in music and art.
Festival Live!iXem in October 2010 is divided into two events, a 'preview' in Turin on October 8th, organized with Hiroshima Mon Amour, and the main festival in Milan including live performances, installations and  a workshop, organized in conjunction with O' and Die Schachtel.
The field is transverse. The common denominator is not the genre but the experimentation and research to innovation, helping to explore the variety of approaches to aesthetic guidelines, tools and technological solutions adopted by selected international artists and involved in the contemporary music scene.
After the introductory event in Turin, October 8th - with Live! IXem Preview - the festival appointment in Milan will take place in the Isola area, between the spaces of O', Medionauta and VisualContainer on Friday 29th and Saturday 30th October, from morning until late at night, offering a busy schedule of events.
Among these, the workshop 'Movement of acoustic images' - whose theme is the field recording, its transformations and its reproduction in acousmatic space - will consist of three different phases: the first by a technical approach, the second one by listening to environmental sound sources chosen as points of a hypothetical ideal sound map and the third one with 'on-site' recording of sound events.
This year Live!iXem, is also characterized by a partnership with 'Ear to the Earth 2010 - Water and the World', Festival produced by Electronic Music Foundation/Joel Chadabe, which will take place simultaneously in NYC.

PARTNERS: Roland Italy, SMAP (San Marino Audio Project), MIC (Music Information Centre Norway), Sound Corporation

WHERE: O 'via Pastrengo 12; Medionauta via Confalonieri 2; VisualContainer via Confalonieri 11, Milano | Isola Passante Ferroviario/M2 Garibaldi, M3 Zara, tram 2, 4, 7, 31, bus 82, 70, 43

HOW: All events are free except for the workshop (for which there is a fee of 60 euros) - and for the evenings at Medionauta (5 euro membership card).

INFO:
Antitesi www.antitesi.org 

Full program here: iXem Press ENG (pdf)

Friday, September 17, 2010

Field Recording Workshop: "Movement of acoustic images"

October 29th, 30th | Milan @ Live!iXem 2010 - Edition VII
International festival of music, mixed media and experimental electronic art


Aims of laboratory
  • Explore through the knowledge of digital recording techniques the universe sound belonging to the "places";
  • Discuss some aspects of the use of specific material in electronic and instrumental composition.
Localization of sound in the environment focuses on the theme "sound mapping" as a social and cultural identity and, at the same time, an expression of conscience and personal feelings, whereas its use in music opens important interdisciplinary horizons.

The workshop's aim is to provide an introduction to theory and practice of the main mobile sound recording techniques and the use of sound sources in different fields, from sound design to cinema, from digital editing to the use of digital sources in instrumental composition, electronic music and live electronics. Music compositions and musical excerpts from field recordings will also be introduced, listened and discussed. All members are invited to participate in the soundwalk along the neighborhood "Isola" in Milan and thus contribute during the workshop to the creation of a small sound map of the place. The pieces obtained at the end of the workshop will be diffused through a multi-channel audio speakers setup and then available to the public in the form of soundscape composition.


Speakers: Alessandro Massobrio (ITA), Fabio Orsi (ITA), Natasha Barrett (ENG)
Curated by Matteo Milani, Federico Placidi (U.S.O. Project) and Domenico Sciajno


Documents available online

[Live_iXem_2010_Workshop_ITA.pdf]
[Live_iXem_2010_Workshop_ENG.pdf]


Costs and subscription

To participate in the workshop you must register (spaces are limited) no later than 23/10/2010 and pay the fee (€ 60.00).
For more information about the workshop and registration, please write to workshop [at] antitesi [dot] org or visit the Facebook and Twitter page.


Payment methods
  • PayPal
  • Money transfer

Level

All subjects and activities of the workshop/laboratory are addressed at the introductory and preliminary level, combining theory and practice with some helpful audiovisual material. Members are encouraged to get involved actively, having discussion and bringing in their experience. Participants will be guided, if weather conditions permit, in a short sound-geo path through the "Isola" neighborhood in Milan and invited to contribute to the creation of a work of the soundwalk. It does not require any special technical knowledge and/or music. However, the knowledge of digital audio recording/editing basics can be an advantage.


Recipients

The workshop is devoted for those sound designers, musicians, composers, sound engineers and experts who would consolidate and compare their experience in an environment of exchange and sharing, to all the "listening lovers" and those who have interest and curiosity about soundscape and electronic compositions.


Entry requirements

There are no special requirements. The workshop is open to all without any age limit. Entries remain open until all available seats have been booked.


Devices
  • Mac/PC laptop (useful but not essential during the editing and sound processing sessions)
  • owners of a portable recorder are asked to take it for the soundwalk in the neighborhood "Isola"
  • Roland Italy will provide participants two digital recorders - R-09HR and R-05

Location

The workshop will be held at:

O' | residences | photography | sound | performance
non-profit association | via Pastrengo 12, 20159 Milan (Italy)
tel +39 02 6682 3357
website: www.o-artoteca.org

O 'is a non profit organization for the promotion of artistic research, founded in May 2001 by Sara Serighelli and Angelo Colombo as O'artoteca (O' since 2008). Its activity is divided into a large exhibition space, an area of consultation and archive, and an outside lab, L.A.B.-LaboratorioArtibovisa for the production related to photography and printing. It developes exhibition projects and discussions, performances, concerts, lectures, publications; it's a place where artists can experiment, test and compete with their work.

Monday, May 03, 2010

Lee Unkrich on editing animated film

by Matteo Milani - U.S.O. Project, March 2010

[click the image to visit the TS3 page - via iTunes Movie Trailer]

Lee Unkrich is a longtime member of the creative team at Pixar, where he started in 1994 as a film editor. Unkrich graduated from the University of Southern California School of Cinematic Arts in 1990. Before joining Pixar, Unkrich worked for several years in television as an editor and director.  He came to Pixar on a temporary assignment during the development of Toy Story and he later moved into directing, as co-director of Toy Story 2, Monsters, Inc., and Finding Nemo.  His upcoming work Toy Story 3 will be released on June 18, 2010.

On Monday, Sept. 7, 2009 the 66th Venice Festival hosted a Pixar Animation Master Class on storytelling. Here's an excerpt of the speech by Unkrich during the special panel on animation.

[George Lucas presents the Golden Lion to John Lasseter]

"What is the difference between editing live action and editing animation? During live action you shoot first and then edit together after you shoot. But in animation, we edit first, then create the footage. Or more accurately we edit, before, during and after the film is shot. The best analogy I could come up is that editing an animated film is like building a sand castle. one grain at a time. Thousands of bits to be assembled. We have to focus on innumerable details, frame by frame, moment by moment, as well as keeping an eye on the big picture and how the movie is playing as a whole.
At the end the editor’s responsibility is the same in live action and animation. He manages the narrative structure and flow of the film as well as orchestrates the sound and visuals to create an engaging experience for the audience.
Editing animated film begins with a first tiny piece and that piece is a drawing, a storyboard, that first drawing is followed by a second, a third… one hundred thousands storyboards. The storyboards are edited together in a story reel. It’s a working document, an extension of the writing process, it’s a way how to judge how the film is flowing. A story reel done well provides the audience with a nearly completed experience that its only going to get better when the film is animated.
The editors first task is to sequel all those hundreds of thousands of storyboard together. To give the appropriate timing in the different moments of the film." - Lee Unkrich

[Lee Unkrich editing Toy Story 3 on Avid Media Composer]

[Photo credit: Lee Unkrich - via Twitpic]

"Eventually the real roles of the film will be cast with real actors. The temporary dialogue  (performed by people we work with at Pixar) is then replaced by the performances of real actors. In addition to editing vocal performances we will also edit sound effects and we do this around the scene in a sonic environment and give it more texture and believability. It takes a lot of time to do all the sound work, but I think it is very very important to help to keep the audience wrapped up in a spell like the feel to watch a real film. We also take music from existing movie soundtracks and we’ll edit that music against the scene.
So even if the music in the finished film will be different than what we have put in, the tap music should support the desired pace and emotional tone of what we are going for. The wrong piece of tap music can ruin hundreds of hours of meticulous editing, but the writing of music can elevate even the simplest crudest story reel to poetry. When all combined together with dialogue and sound effects hopefully we'll have a good sense of how the scene is playing. If all goes well the scene will end up in a finished film." - Lee Unkrich
 
[Lee Unkrich @ Abbey Road Studios]

[Scoring with Randy Newman and the Toy Story 3 Orchestra]

"Animation is actually combination. Is the voice actor plus the animator. They create the character. In early exploration in animation we sometimes take lines of dialogue from movies with actors we are interested in. The choice of the actor really does affect the personality of the character. So in the voice casting is so important to get an actor who can be, first of all we always get actors that are themselves. Not care how big the star they are , the important thing is how good an actor they are to get the action.
The other thing we look for is improvisation, we want the actor to make the part their own. There is no better improvisation actor than Tom Hanks. In animation a very little detail is worked out and thought trough in advance so the thing you don’t often get is spontaneity. So the place where we can get spontaneity is the recording session." - John Lasseter

"I’d like to drill in a little more detail into one aspect of cutting which is particularly close to me and that’s dialogue editing. It is a vital part of editing especially in animated film, but in the end it is usually completely transparent to the audience. The vocal performances are reported for over several years and the actors are very rarely in recording studios together. That’s why the editor has got to all these different performances and edit them together to create the illusion of spontaneity and real action." - Lee Unkrich

[Lee Unkrich and Tom Hanks at Woody sessions on TS3]

"Many of the lines are the price of many little pieces of several different takes. Some of them recorder at multiple recording sessions. One of the luxuries in editing for animation is that we have a degree of control over how to shape the actor’s performances that is really nearly impossible in live action. So for a single performance can comply with different multiple takes from months apart.
It is like I am cooking, I am trading the finest and freshest ingredients from all the performances of the actors and reducing them to a richest demi-glace. How does an editor know which pieces are the best pieces? Well, in the end the most important tool in the editor’s arsenal is his or her intuition. There is no better game than if the film feels right. It is not as easy to explain your intuition or defend it to anyone but a great editor a film maker in general needs to listen to their intuition and learn to trust their intuition. Editing is not about deciding when to cut but often when not to cut. Sometimes the most powerful moments come from the editor just sitting back and allowing to see it to play." - Lee Unkrich

[Tom Myers on mixing TS3 at Skywalker Sound]

At ShoWest 2010, Dolby announced it is working with Walt Disney Pictures and Pixar Animation Studios to deliver a new audio format, Dolby Surround 7.1. Disney and Pixar have stated that Dolby Surround 7.1 will be launched in select theatres with the release of Toy Story 3 in 3D this June.

Dolby Surround 7.1 provides content creators four surround zones to better orchestrate audio channels in a movie theatre environment. The four surround zones incorporate the traditional Left Surround and Right Surround with new Back Surround Left and Back Surround Right zones. The addition of the two Back Surround zones enhances directionality in panning 360 degrees around the theatre.  Dolby Surround 7.1 format comprises 8 channels of audio and has the following channel layout: Left, Center, Right, Low-Frequency Effects (LFE), Left Surround, Right Surround, Back Surround Left (new), and Back Surround Right (new).


[Visiting Pixar: Inside the Studio - via The Pixar Blog]
[follow @upcomingpixar, @pixartalk, @DisneyPixar on Twitter]

All material used on these pages is copyrighted by its respective copyright holder. Disney/Pixar images are ©Disney/Pixar.

Friday, April 30, 2010

Audioscan: the alchemy of noise transmuted into music

audioscan is an artistic project conceived by Giorgio Sancristoforo, produced by AGON in collaboration with basemental. The project consists of a multimedia interactive installation and of a live performance combining music and video. Both are based on the sound mapping of Milan.
At the basis of audioscan there are 1.580 recordings and phonometric surveys gathered within the perimeter contained in the main ring road of Milan.
A process of meeting and exchange between contemporary art, music and environmental themes, a meditation on soundscape and the auditive dimension of human experience, both on an aesthetic and a social perspective.
An ambitious cataloguing work and an environmental awakening project through the transformation of a waste product of technological society – noise – into an artwork.


" [...] Essentially, noise is an ambiguous entity, setting up in a fluctuating reality, whose definition changes according to the coordinate system used to measure it.
Sounds can be sculpted. We can use noise as raw material to start with. Noise is at the same time “no sound” and all the possible sounds. Just as white light contains all the colours, noise contains countless sounds.
Therefore, instead of using musical instruments we have ground and crumbled noise in very fine components, building from these elements orchestras made up of roads and airplanes, people and cars. We have created music from a scrap of our society.
Everything is transformed. Nothing resembles anymore its former essence. Airplanes become microscopic percussions, cars are turned into metallic pianos and rubbery basses, hollow murmurs and waterish illusions.
Braking and tailpipes screeches become tides of the thinnest strings.
We have animated a deep transformation, resembling closely the alchemic processes: actually, we have performed the alchemy of noise transmuted into music.
The city, unaware of the transformations undergone, perpetuates its rhythms and mood intact. This is why those sounds, even if unrecognizable, still describe Milan, with its chaotic passages and deep breaths, with its syncopated rhythms and the feeling, peculiar to an ocean, of being constantly wound by countless mutations."

Audioscan (#1) MILANO - FULL by Giorgio Sancristoforo

"I listen to the music of Audioscan again, and I realize how much it’s melancholic.
Milan is melancholic. Not sad. A gloom which could belong to Calvino works, a blues pervading the streets, in the morning, creeping like a cat between porches and boulevards, between old mansions and post-war eyesores. The same melancholy that smoothes the cold when I stroll around, ravished by the decadence of Civic Aquarium or sitting on the lawns of San Lorenzo Basilica, while besides me the city keeps darting in sound tidal waves." - Giorgio Sancristoforo

[audioscan.it]

Saturday, January 23, 2010

Live Electronics: a conversation with Michele Tadini

18th Festival Milano Musica
Percorsi di Musica d'oggi
@ Teatro Franco Parenti
Milan, 22nd October 2009


Michele Tadini live and work in Paris. He composes music for soloist, ensemble, orchestra, with or without electronics, for theater, dance and interactive installation, collaborates with video-makers, painters, directors and writers. He was the chief of production at AGON acustica informatica musica (Milan), co-directed Centro Tempo Reale (Florence) and, now, coordinates the activity of IRMus, Istituto di Ricerca Musicale (Milan). His music is performed all over Europe, USA, South America, Canada and Japan. He recently earned the Prix Italia with the radio-opera "La Musica Nascosta". He teaches composition and technologies in the Conservatoire National Supérieur de Musique et Danse of Lyon. He has an intense activity of conferences and master classes. Suvini Zerboni, Rai Trade and Edipan publish his music.


[English subtitles are shown by default, you can turn them on/off by clicking the menu button located at the bottom right of the video player]

The 'live electronics' is the real-time electronic processing of acoustic instruments and voices. This practice has infinitely expanded the horizon of compositions. Michele Tadini reflects with U.S.O. Project about the historical aspects of electroacoustic music of the last 50 years.
The concert presents works of composers Tadini, Francesconi, Manzoni, Stroppa and Boulez. It will available for deferred broadcast Sunday, January 24, 8:30 p.m. (GMT+1) on RAI-Radio 3.


Michele Tadini (1964)
...da viva Voce (2009)
for Voice and electronics
Premiére

Luca Francesconi (1956)
Animus II (2007)
for Viola and electronics
IRCAM Commission (Paris)

Giacomo Manzoni (1932)
Sei canti dal Kokin Shū (2007)
for Soprano and live electronics
MiTo SettembreMusica Commission

Marco Stroppa (1959)
I will not kiss your f.ing flag (2005)
for augmented Trombone and chamber electronics
Wittener Tage für Neue Kammermusik Commission

Pierre Boulez (1925)
Anthèmes 2 (1992/1997)
for Violin and electronics

Laura Catrani, Soprano
Garth Knox, Viola
Benny Sluchin, Trombone
Jeanne-Marie Conquer, Violin

Michele Tadini, sound director
Luca Francesconi, sound director
Alfonso Alberti, Keyboard
Marco Stroppa, sound projection

Special thanks:
Cecilia Balestra - Associazione Milano Musica
Michele Tadini
[www.milanomusica.org]

Wednesday, October 07, 2009

An interview with Christian Zanesi, pt. 2

by Matteo Milani and Federico Placidi, U.S.O. Project
English translation: Valeria Grillo
(Continued from Page 1)


USO: Did mass-culture and consumerism create a lack of “listening attention”?

CZ: I think the ear is intact, it is the demand that has to be discovered and awaken. Even if there is a mass culture, to establish there is a dominant thought in hearing. But the border is very narrow, between the dominant thought and the adventure, we can cross this border very quickly, we only have to open ourselves and to create bridges. Also here there are very serious issues, for example the dominant idea of rock - let's take this example - has built a peculiar "ear" and we can recuperate this ear by using experimental musics. So the world is not made of cases separated by inviolable borders, on the contrary, there is no interruption of continuity between sounds; I am very attentive about popular music, because I know that there are cases of recycling, of experimentation, and also a genre which can be experimented. We have to be attentive, we have above all to avoid being dogmatic, fundamentalist or categorical. On the contrary, we have to observe what happens, try to detect in every practice, in every thing something different from the variable design of music, the variable design of humans and see how this can be transcended.



USO: What has been the role of physical space in the sound projection practice in GRM history?

CZ: In the 1950s, when Schaeffer invents this music, musique concrète with his collaborators, they suddenly asked themselves how to let everybody listen to this music in a public space, in a concert hall. Schaeffer said, if we have to go to the Carnegie Hall, how do we do, we cannot use a single loudspeaker on the scene, this was a little ridiculous, and finally the dimension of the concert, the dimension of how to present this music to the public was created, little by little; there is also the cinema industry which plays an extremely important role, since in the 1960s the Dolby firm had already imagined the surround, due to the invention of the Cinemascope, and were forced to position many loudspeakers to occupy the screen, and many more surround loudspeakers all around. So, we have at the same time the desire of people to experience sound in a bigger dimension, and the technology which built that ear. Today, we follow this process, and people is happy to come to a concert, because we think that a concert is going to be a particular and privileged moment, maybe a show, and that there is a difference between experiencing music in a concert hall and at home, that there is something really spectacular in that moment which justifies the concert. So there are many ways to face the problem, we chose one, but there are others.



USO: Can you describe your compositional process? How do you go from the idea to the sound, to the elaboration, to the structure, to the shape?

CZ: This is a personal question, if you ask this same question to another composer, the answers are different. Me, I don't go from idea to sound, but the opposite, I go from sound to idea; that is I need to find the sound that touches me for different reasons - if I had the time I would explain these reasons and give examples, but I don't - and inside this sound there is a potential, and the idea born from the sound is not a sound subjected to an idea, it is the opposite. We can consider the sound like some kind of fugue, which means that there is potential for development, and to work I need to find a sound which will be at the base because there is an emotive shock, there is really something imposing, which will be the source of my work, and at that moment we can listen to the sound in depth, not for what it is, but for what it can become; we hear the sound as a promising element of a musical structure. But this is a personal answer.


USO: Do you work with stereophonic material and perform live spazialization or do you prefer to design spatial trajectories/position in the studio?

CZ: 

I mainly work in stereo, because my studio is not multiphonic, but I have a lot of experience with sound projection in the auditoriums, with a stereo source you can give the illusion of a multiphonic work; I both do live concerts and acousmatic works. Finally you don't know what system we have, where it is, the space, and also the kind of concert we have been requested, but what we experience nowadays is that live practices and acousmatic practices are coexisting pacifically, and they enhance each other depending on the place, time, and project. The concrete music was born in 1950s, and it is about, after all these years, to create a new branch which will be the performance version, and the live version of this music. This evolution started in the year 2000, since today's systems (computers) are much faster than 20 years ago, and the tools for sound processing allow it. But these have developed because there was a strong desire to develop them. There are no technologies which arrive spontaneously, we look back into history, we observe, and what happens sometimes with dreams, there are dreams and conjunctions which make things possible. That's what it is going to happen in about 10 years.


USO: What are your working tools for non-linear editing and sound signal processing?

CZ: At the GRM there are more or less all programs - Pro Tools, Digital Performer - but there is a kind of consent on the tools to use, very quickly we can comment that today's programs are actually a direct-line consequence of the techniques from the 1950s, because with a tape or a disk we could go from a sound to another, create discontinuity, being able to superpose sounds, and create a verticality, and harmony; we have the mastery of time, thus on counterpoint and polyphonie, we could increase or decrease the volume; we need to check that there are the minimal conditions for the program to be exploitable, and finally, checking on today's programs; we have continuity. With the program, whatever that is, we can do anything - montage, superposition, regulate the volume, regulate the space and finally you do the same as it were a tape recorder. These are fundamental operations for the music's world.



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Special Thanks:
Laure de Lestrange
Christian Zanesi
www.ina.fr/grm

[Listen to Magnetic Landscapes - Christian Zanesi | via deezer.com]

Related Posts: Daniel Teruggi (GRM, Paris): The novelty of concrete music.

An interview with Christian Zanési, pt. 1

by Matteo Milani and Federico Placidi, U.S.O. Project
English translation: Valeria Grillo


Christian Zanési is a French composer and the head of the musical programming at the Groupe de Recherches Musicales. Zanési studied music at Université de Pau, then in Paris at the CNSMDP under Pierre Schaeffer and Guy Reibel. Since 1977, he is a member of GRM especially in charge of the production of radio programmes for France Musique and France Culture. He has been recently awarded the Special Qwartz at the Qwartz Electronic Music Awards (Edition 5).
We met Christian Zanési at 104 for the fifth Présences Électronique Festival, organized in co-production with Radio France, which explores the link between the concrete music of Schaeffer and new experiments in electronic music.
Since its founding in 1958, GRM has been a unique place for creation, research and conservation in the fields of electroacoustic music and recorded sound. The systematic analysis of the sound material Schaeffer proposed to his collaborators resulted in the publication of a seven hundred pages reference book, the "Treaty of Musical Objects" published in 1966.
Michel Chion’s Guide To Sound Objects (PDF, English translation) is a very useful introduction to this voluminous work (via ears.dmu.ac.uk).
In this very complete essay, Pierre Schaeffer develops the main part of his new musical theory of the sound object. It is based on two principal ideas, making and listening, and explores the first two levels of this theory: typo-morphology and classification of sounds. He uses various disciplines such as acoustics, semiotics and cognitive science to demonstrate his explanation of sound and, in particular, the musical object within musique concrète.


U.S.O. Project: You often mention that sound is the prime matter. How can we “orient” and recognize sounds we’ve already heard, without the cause-effect relationship?

Christian Zanési: The sound has to be considered in a musical context, it is not about recognizing the sound, it is an expressive matter, and every composer, every musician has some kind of personal sound, a signature sound, so when he transcribes it into his work, into an artistic project, the idea is not to try and play a guessing game, this is this sound, or this is that sound, there is a higher level that belongs to it, and this level is that of the musical relations, expressive relations. When you listen to a concert, for example for cello and orchestra, you are not pointing out each instant "this is a cello sound", you listen to music. And it is the same with sound.
 So, there is a second level which is a little more complex, it is true that some sounds reveal an image, from time to time there could be ambiguity, and this is also part of a rethoric, or of an ancient model, and it is possible that this provokes a kind of curiosity, and at the same time gets mixed into the expression. Composers are very strange.


USO: In the first 50 years of electronic music, has the absence of visual elements during performances limited or enhanced the listening experience?

CZ: Well, naturally us, at our festival Presences Electroniques, prefer to bring attention on the sound, sometimes there are some audiovisual experiences, but the nature, the physiology of it, makes the image a priority on the sound. So we, since we developed a projection system very very sophisticated, prefer that kind of listening experience, it is more complete, we don't need anything else, it is an orientation, it is one of the strengths of our festival; that is, to offer artists the best possible sound projection system, the best definition, and we think that is complete. We are very music-oriented, and I've often been there and I've seen musicians doing an audio-video performance, and I've been rarely convinced, sometimes yes, but it becomes something else, we go down to another level, and we want to explore the purely musical universe, sound and its programming.



USO: Can you give us a more in-depth definition of the concept of “l’ecoute reduit” (reduced listening) by Pierre Shaeffer?

CZ: The first time that... well in a few words it is difficult... when we recorded on vinyls, there were no tape recorders in the 1950s, when we reached the end of a disk, the last groove was repeated indefinitely, and it was a full modulation. In all vinyls today, there is a closed groove with a silence, to avoid that the stylus exits the turntable. All the disks at that time - all that were recorded in the 1950 - the disc, equivalent of today's vinyls, ended on a closed groove, and Schaeffer listened to this phenomenon, everybody could hear it, there was not a silence. The fact that the sound repeats itself, made him understand that finally we were listening to the sound itself, we wouldn't say "this sound is close or not, it starts this way, it is more or less acute, it is more or less brilliant, it is more or less thick, and in that moment he imagined that we could listen inside the recorded sound, which means we could verify, validate, objectivize the phenomenon by hearing the peculiar characteristics of the sound, how it starts and how it ends, in which tessitura it is, if it is light or if it is dark, it is loud, it is close or far. This is to objectivize the listen, this is "L'ecoute reduit".



USO: Can you discuss your vision of the sound organization principles? Definition of the sound object, objective and subjective aspects, articulation, iteration, quality of the information, musical language.

CZ: In classical music, the constituent elements of an opera function organically, that is there are consequences; when you put a sound together with another, this creates an harmony, for example a chord, and if you add another sound the chord completely changes in timbre, this is an organic principle. We can do the same with the sound the composer chooses, so to imagine music sometimes as a vertical relation, or as an horizontal relation; this is an organic system, and the organic system is a biological system, in some way copied from the living, and since we function following the living principles, we are particularly able and specialized to recognize an organic system, and in that moment something starts in our brains and there is some kind of a communion; this is what happens, how to organize the sound, why put this with that, and why after this, add that, they are organic relations.



USO: What do you think of hidden causality (between what the audience sees and hears)?

CZ: The ability to listen is a very complex phenomenon, so when a composer works, it is difficult to be conscious about everything, an artist works very much in an intuitive manner, intuition is a super-computer which gives us the answer immediately. But if we talk about the genesis, about why we made some choices, it takes an eternity. So, the relations, the sound is not inside a single "ear", there is a very ancient ear, for example, that is the ear we use to cross the street, it is the hearing of danger. Hearing is a prolongation of the sense of touch, imagine to be in the forest, when a predator hunts, if it touches you it is too late, you are dead. So hearing is a prolongation of touch, it allows you to foresee the arrival of a predator. There are various hearings - one which detects aesthetic information, one that detects information on the behavior of others, so when you work with sound you alternatively activate many "ears". When you begin a piece of music by having a sound turn around you, you awaken the ancient, the primitive "ear", the danger hearing, since in nature, something that turns around you it is something that tries to catch you, and a composer in some way is conscious of this mechanism and plays with it. It is very difficult to answer this question because the ear is very complex, and the reality around us is very complex. But we are all naturally gifted at hearing, since without it we could not cross the street, we could not hear something behind us, we could not see around us through sound.


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Sunday, August 23, 2009

Lo Studio di Fonologia (1954 - 1983)

(Photo: Luigi Nono, courtesy Teche Rai)

>Milan - Tuesday, September 8th, 2009 - 12:00 pm
Castello Sforzesco
>Museo degli Strumenti Musicali - Sala Balla

Presentation of the volume 'Lo Studio di Fonologia: un diario musicale 1954 - 1983', edited by Maddalena Novati.

Attended by: Francesco Micheli, Maddalena Novati, Enzo Restagno, Claudio Salsi, Salvatore Sciarrino.

At the end of the conference there will be the possibility of a free visit to the Studio di Fonologia inside the Museo degli Strumenti Musicali.

Free Admission.

In collaboration with Universal Music MGB Publications, Civico Museo degli Strumenti Musicali di Milano.

[via mitotorinomilanosettembremusica.it]

Related posts: RAI Musical Phonology Studio

Sunday, June 07, 2009

U.S.O. Project + Selfish @ Crosstalk Video Art festival

The video Invisible Words (an excerpt from InharmoniCity) has been selected for the second edition of Crosstalk Video Art Festival, which will be held in Budapest on June 25 - 30, 2009.

[crosstalk.hu]


[flickr.com]

Tuesday, December 30, 2008

U.S.O. Project @ Spark Festival 2009

Girl Running, an excerpt from the new forthcoming dvd "InharmoniCity" (Zerofeedback/Synesthesia Recordings © 2009) has been accepted for performance at Spark Festival of Electronic Music and Arts, Minneapolis.

Spark Festival of Electronic Music and Arts / February 18th, 2009 / Cedar Cultural Center, University of Minnesota, Minneapolis, MN.


Matteo Milani and Federico Placidi (aka U.S.O Project - Unidentified Sound Object) + Giovanni Antignano (aka Selfish) / Moving Visual Art



View Larger Map

Thursday, November 06, 2008

Live!iXem 2008

Festival of experimental electronic music and arts

18>22 November 2008 - Palermo, Italy

V Edition



18 nov. 21.30 – Goethe Institut – Via Paolo Gili 4
Antony Pateras (pianoforte preparato), Sean Baxter (percussioni) e David Brown (chitarra elettrica preparata).

19 nov. 21.30 – Malausséne – Piazzetta Resuttano 4
AMP2 + SECRET GUESTS Live performances

20 nov. 19.30 > 24.00 – Left – Via degli Schioppettieri 8
AV screenings by Torregrossa

21 nov. 21.30 – ASK 191 – Viale Strasburgo 191
SonoRoom Live sets: Marco Pianges, Dario Sanfilippo, Samuele Calabrò, Gandolfo Pagano.
DanceFlor DJ sets: Ajno [minimal <+/-> techno | dubstep] and More!

22 nov. 21.30 – ASK 191 – Viale Strasburgo 191
SonoRoom Live sets: Nino Secchia e Dario Sanfilippo, Talachtis, Mathias Manceck+Raffaella Piccolo, Il cielo di Baghdad.
DanceFloor DJ sets: D.M.D. Death Modern Dance, Claudio Bonanno e Gianluca Scuderi, Ajno.

[ixem.it]

Monday, October 20, 2008

World Soundtrack Awards 2008

And the winners are ..

FILM COMPOSER OF THE YEAR
presented in respect of the body of work in the year 2008

JAMES NEWTON HOWARD: CHARLIE WILSON'S WAR, MICHAEL CLAYTON, I AM LEGEND


BEST ORIGINAL SCORE OF THE YEAR 2008

ATONEMENT BY DARIO MARIANELLI


BEST ORIGINAL SONG WRITTEN DIRECTLY FOR FILM 2008

'DOWN TO EARTH' FROM WALL-E
Music by Thomas Newman and Peter Gabriel, lyrics by Peter Gabriel, performed by Peter Gabriel


DISCOVERY OF THE YEAR 2008

MARC STREITENFELD: AMERICAN GANGSTER


LIFETIME ACHIEVEMENT AWARD 2008

ANGELO BADALAMENTI


PUBLIC CHOICE AWARD

TUUR FLORIZOONE: MOSCOW, BELGIUM


SABAM AWARD FOR BEST BELGIAN YOUNG COMPOSER

CEDRIC MURRATH

[via filmmuziek.be]
[filmfestival.be]

Sound Design, new forms of creative communications.

Master Multimedia Workshop: Sound Design, nuove forme di comunicazione creativa.
26 ottobre 2008, ore 14.00-16.00, Festival della Creatività, Fortezza da Basso, Firenze
.

Master Multimedia Workshop: Sound Design, new forms of creative communications.
26th October 2008, 2-4 pm, Festival of Creativity, Fortezza da Basso, Florence 
.


Ospiti/Guests

Enrico Ascoli, Torino, [www.enricoascoli.com]

Valerio Murat, Roma, [www.myspace.com/maisondesplaisirs]

Matteo Milani - Federico Placidi, U.S.O. Project, Milano, [www.usoproject.com]

Davide Rocchesso, Università IUAV, Venezia, [www.iuav.it/Ricerca1/Dipartimen/dADI/Docenti/Rocchesso-/]

Nicola Torpei, Media Integration and Communication Centre, Firenze, [www.micc.unifi.it]

Moderato da/Moderated by: Sara Lenzi e Gianpaolo D'Amico, sounDesign.

Organizzato da/Organized by: Master in Multimedia Content Design, Università degli Studi di Firenze [www.mastermultimedia.unifi.it] - sounDesign [www.soundesign.info].