Tuesday, July 01, 2014
From Organs to Organs — KISS2014: Organic Sound
Tuesday, November 19, 2013
Gary Rydstrom - Unexpected Sounds
Enjoy… and thanks Gary for your invaluable experience!
Matteo
A special thanks to Shaun Farley and Peter Albrechtsen
Saturday, October 13, 2012
Randy Thom @ VIEW Conference 2011
On Friday, Oct. 28, 2011 VIEW Conference hosted a Master Class with Randy Thom, Director of Sound Design at Skywalker Sound. He is a firm believer that the sooner the sound designer is involved in the pre-production, the better the story can be told. Randy illustrated how sound can shape a film, talking about how doors can be opened to sound. He also shared clips from movies where this kind of early collaboration has happened. Here's an excerpt of his talk during the workshop.
Sound as a full collaborator to make better films
If someone is talking - no matter how hard a director ask me to try to push sound effects during that sequence - it will distract you from the dialogue, which the audience is trying to hear. The way to solve that problem is to design the sequence in a way that there are moments for the dialogue and moments for sound effects. A compromised has to be made, you can’t as a filmmaker try to fire all your bullets at the same time, it’s not going to work. One category of sound tends to dominate at a time - it’s dialogue, it’s music or it’s sound effects. Another bad tendency in contemporary filmmaking is to try to set it up so that all three dominates simultaneously, it will never works. Lazy filmmakers will just call the composer: “make some very strange music telling the audience that this is a very strange place”. As a sound designer you try to do things and variations in the same way a music composer, to use sound in pure musical way: tempo, harmony and rhythm to evoke emotion. Think about what elements in a set could generate the sound useful for the storytelling: this will be more powerful at the end, it’s not a decoration, that’s a very organic way of telling the audience “this is a very strange place”.
Sound Mixing
Related Post:
Monday, October 03, 2011
Richard Beggs @ P.A.I.F.F.
I have a masters in painting and it remains the motif of my work. I am an audio painter. #
I work thematically I like sounds that are motific. #
I have a very idiosyncratic work style... I like to be involved w/ every aspect of the track as the picture moves forward. #
Very important to be on the set, to absorb the feelings of the whole crew & to be in tune w/ the sensibility of the Director. #
The film exists on 2 levels: the sound that you see and sound that you don't see. #
I am in the biz of manipulating people. Sound can do that. #
Sound can convey emotional complexity without music, just with pure sound. #
When someone wants to work with me, I always asks "Why?" Because it informs what they know about me + what they like. #
On a smaller pictures you're given a lot of latitude, on the other hand limited resources make things challenging. #
courtesy of
paiff.net
twitter.com/PaloAltoIFF
twitter.com/Dolby
facebook.com/PaloAltoInternationalFilmFestival
Related Posts:
Friday, August 26, 2011
Rome Calling – The Audio and Loudness Seminar of 2011
Friday, September 17, 2010
Field Recording Workshop: "Movement of acoustic images"
International festival of music, mixed media and experimental electronic art
- Explore through the knowledge of digital recording techniques the universe sound belonging to the "places";
- Discuss some aspects of the use of specific material in electronic and instrumental composition.
Speakers: Alessandro Massobrio (ITA), Fabio Orsi (ITA), Natasha Barrett (ENG)
Curated by Matteo Milani, Federico Placidi (U.S.O. Project) and Domenico Sciajno
Documents available online
[Live_iXem_2010_Workshop_ITA.pdf]
[Live_iXem_2010_Workshop_ENG.pdf]
Costs and subscription
Payment methods
- PayPal
- Money transfer
Level
Recipients
Entry requirements
Devices
- Mac/PC laptop (useful but not essential during the editing and sound processing sessions)
- owners of a portable recorder are asked to take it for the soundwalk in the neighborhood "Isola"
- Roland Italy will provide participants two digital recorders - R-09HR and R-05
Location
The workshop will be held at:
O' | residences | photography | sound | performance
non-profit association | via Pastrengo 12, 20159 Milan (Italy)
tel +39 02 6682 3357
website: www.o-artoteca.org
Thursday, June 24, 2010
Does Sound Have Meaning?
Can music and sound-effects be symbolic?
Join in the free on-line discussion
To register for #KISS10:
Background
Conference Contact Information:
Barbara Kopf
KISS 2010 Conference office
Email: office.KISS2010@tonsalon.at
Telephone: +43 (0)650 212 1646
[tonsalon.at/KISS2010]
Monday, May 03, 2010
Lee Unkrich on editing animated film
Lee Unkrich is a longtime member of the creative team at Pixar, where he started in 1994 as a film editor. Unkrich graduated from the University of Southern California School of Cinematic Arts in 1990. Before joining Pixar, Unkrich worked for several years in television as an editor and director. He came to Pixar on a temporary assignment during the development of Toy Story and he later moved into directing, as co-director of Toy Story 2, Monsters, Inc., and Finding Nemo. His upcoming work Toy Story 3 will be released on June 18, 2010.
On Monday, Sept. 7, 2009 the 66th Venice Festival hosted a Pixar Animation Master Class on storytelling. Here's an excerpt of the speech by Unkrich during the special panel on animation.
Dolby Surround 7.1 provides content creators four surround zones to better orchestrate audio channels in a movie theatre environment. The four surround zones incorporate the traditional Left Surround and Right Surround with new Back Surround Left and Back Surround Right zones. The addition of the two Back Surround zones enhances directionality in panning 360 degrees around the theatre. Dolby Surround 7.1 format comprises 8 channels of audio and has the following channel layout: Left, Center, Right, Low-Frequency Effects (LFE), Left Surround, Right Surround, Back Surround Left (new), and Back Surround Right (new).
Saturday, January 30, 2010
2nd Kyma International Sound Symposium: Vienna, Austria
[This year's theme]
[How to submit]
[Full details - via tonsalon.at]
Sunday, October 11, 2009
Focus on Kyma International Sound Symposium - KISS09
A lot of participants came from different sides of the world, it was great to be immersed in this colourful community! Carla Scaletti and Kurt Hebel (the creators of Kyma) introduced their new hardware Paca(rana) - you can find a lot of information here @ SSC - and the latest features implemented in Kyma X.70 (where 'X' stands for the last letter in 'six' - 6.70).
During the morning of the first day, Carla showed us how to control Kyma with external devices like the Wacom Tablet and the Continuum Fingerboard, then with Nintendo Wiimote+Nunchuck and SpaceNavigator (via OSCulator by Camille Troillard).
The AC Toolbox presentation by Hector Bravo-Benard, revealed to us an algorithmic approach to sound composition with Kyma. By using the LISP language, it is possible to structure an entire composition and have Kyma play it. It is possible to make use of strict algorithmic procedures like probability distributions, Markov chains, tendency masks, and many other techniques used by composers of the likes of Paul Berg, Gottfried Michael Koenig.
A special mention should be made for Bruno Liberda's lecture, where he explores subtle connections between his wonderful graphical scores and different kinds of ancient neumatic notation, making symbolic notation and symbolic sound computation converge.
Cristian Vogel explained his latest creation called Black Swan for swiss choreographer Gilles Jobin. The 50 minutes original Kyma score was composed in Geneva and at the electroacoustic studio of the Musique Inventives d'Annecy. Here's a Swiss TV documentary about the creation of Black Swan.
What is Kyma?
During these days in Barcelona - at the first Kyma International Sound Symposium - we have learnt something more specific and, maybe, unexpected.
As Carla Scaletti said during the opening lecture of KISS09, "Recombinance Makes Us Human". So, what does this mean? Actually each of the participants brought their own experience, point of view, modus operandi and creative talent to the symposium. This multiform epiphany allowed everyone involved to share the same time and space for 2 days, exchanging their ideas like sharing bits of code in a recombinant manner.
The symposiasts all came from different fields where Kyma plays a fundamental role in each of their activities (sound designers, composers, DJs, etc.). Each of them knows and likes different specific aspects of Kyma.
Even sounds commonly used in our everyday activity, if put in a different context (artistically or technologically), appear to us as new and unexpected, bringing back to our memory John Cage's famous concept: "(You have) to look at a Coca-Cola bottle without the feeling that you've ever seen one before, as though you were looking at it for the very first time. That's what I'd like to find with sounds -- to play them and hear them as if you've never heard them before."
With her liveset "SlipStick for Continuum and Kyma", Carla Scaletti explores the sound phase-space, in order to find new timber paths moving from materic aggregation to resonant chimes and back, without forgoing a "virtuoso gestuality" given by the nature of the instrument itself.
We have experienced the possibility of creating vibrating soundtracks for silent movies in real time, thanks to the contribution of Franz Danksagmüller's work, with the help of Berit Barfred Jensen's voice.
Concrete sounds produced by the friction of a Cello bow on different-shaped polystyrene objects, saturate the listening space thanks to the work of Hector Bravo-Benard, reminding us of some textures of Xenakis' work "La legende d'Eer".
Marin Vrbica's "Tiger in the Jungle" immerses us into an exotic and rich spatial dimension made of revolving sound-surfaces and sliding glissando-like multiple trajectories.
So, after the symposium we observe ourselves in a different way. We have changed into new intellectual human beings, and this gave everyone of us a fresh new start, in order to discover new possible configurations and interactions between ourselves and the others, between what we are and what we will be until #KISS10.
We really enjoyed our first attempt to follow a live event via Twitter, we hope you appreciated our efforts to make you feel like you were in Barcellona with us, as part of the symposium.
You can track all of our tweets via search.twitter.com.
Here's a selection of related tweets of interests:
- Now live #KISS09: Carla Scaletti - "Recombinance Makes Us Human" - Philosophy of Kyma #
- a Question: Infinity makes us HUMANS? #
- Infinity+ self-awareness of finitude #
- Open-ended possibilities= open-ended amount of time, but the learning is fun! #
- Kyma sounds are recombinant...like us..! #
- Pen Morph Gandalf to Saruman "You are tracking the footsteps of two young Hobbits" #
- Writing in time and space..... #
- I became operational ath the C.E.R.L. lab in Urbana, Illinois on the 12th of November, 1986. -- Kyma #
- Kyma was inspired by three ideas: cutting & splicing audio tape, voltage control, symbolic logic & computer programming #
- An interview with Carla Scaletti @symbolicsound usoproject.com/C... #
- and now...linear interpolation of presets - smooth transition in the phase space... #
- music is something like a side effect of explorating timbre and sound configurations... #
- Presets as aural Keyframes #
- ...the problem of finding graphic symbols for the transposition of the composer's thought into sound." Edgard Varèse #
- ...without friction [...] there would be no music!"- Carla Scaletti #
UPDATE: Slides from Recombinance Makes Us Human (.pdf), the welcoming address for the First International Kyma Symposium in Barcelona, October 2009.
Tuesday, August 04, 2009
Randy Thom, keynote speaker at Siggraph
Thom delivers sound ideas at Siggraph
"One emerging difference that's very important ... is the directors of animation more and more often are asking me and other sound designers to get involved very, very early in the process, and do speculative sounds to help animators get inspired."
"This idea that sound is something you do at the end of the process -- that it's sort of a decoration you apply at the end of the movie -- is false. I think it's bound to make a better movie if you start thinking about sound and start experimenting with sound as soon as you start the project."
He urged the assembled graphics designers and animators to remember, "When you're writing the story, think about what your characters might hear that could tell the audience something about who the characters are. Create moments to feature those sounds."
[Twitter realtime results for Randy Thom during #siggraph]
UPDATE:
"My SIGGRAPH presentation went very well. There were more than 3000 people in the audience. Gulp! My long time co-supervisor and in-his-spare-time theater sound design and calibration specialist Dennis Leonard worked with the team in New Orleans to create an amazing sounding 5.1 system for a room that large."
"The audience was mostly computer graphics and animation professionals, but included lots of students interested in those areas too. They were very receptive to the ideas I presented about treating sound as a full collaborator, getting sound experiments started as early on a project as possible, and integrating visual and sonic experiments from the very beginning of the project. I had done video interviews with Francis Coppola and Walter Murch talking about the sound on Apocalypse Now; and Andrew Stanton and Ben Burtt talking about Wall-E, and I used excerpts from those interviews in the presentation."
"I made the point that one emerging difference between sound for animation and sound for live action is that animation directors are increasingly interested in getting sound involved early, whereas nearly all live action filmmakers are stuck in this dumb old notion that sound is a decoration you apply to a film just before it's released."
"Basically the presentation was about integrating visual experimentation and sonic experimentation as soon as either of them starts. That's literally what happened on Wall-E. Ben Burtt started doing sound experiments at the same time the animators started imagining what the robots in the movie would look like. Walter didn't start playing with sound quite that early on Apocalypse Now, but he did start while they were still in principal photography."
"I also talked about the sound design opportunities on Apocalypse increasing exponentially when Coppola re-wrote John Milius' original script. Milius wrote the Willard character as more active, aggressive. Coppola decided he should be more passive, like a lens through which we experience the war... basically an observer. That turned the movie into a playground for sound design, because an observer is also a listener. So, even though Coppola may not have anticipated that outcome exactly in terms of sound, he opened the door nonetheless."
[Randy Thom - Scene Unseen Interview]
Monday, March 02, 2009
Brian Eno: a painter in sound
An artist who has always observed the world with his installations, and represent it with his meticoulous orchestration of lights and sound layers intertwined to create an unique experience, to become integral part of a place, a space. "Mind places that you can immerse yourself in".
The following talk was given by Brian Eno at the inauguration of the 258° Academic Year of the Accademia di Belle Arti (Venice).
Brian Eno on education and politics
It's true, but I think however that the real justification is of a different nature and has to do with imagination. There's one thing that distinguishes humans from all of the other creatures on the planet and as far as we know is unique to human beings in the all universe. That is our ability to imagine. What makes humans different from everything else that we know is that we can imagine a future that doesn't yet exist. So we can constantly make new realities in our minds. And then we can live in those realities, we can experience them. We call that a "gift of imagination". When a society loses its respect for this gift, that society has stopped developing, stop progressing. Whenever you see a government doing this, you see the beginning of the end of society. The active imagination is the thing that makes us human and makes us capable of thinking of a better future, thinking of the world in a new different way.
So I helped to make the study of the value of art schools. Of course people who come out of art schools don't only become painters or sculptors, they became graphic designers, textile designers, product designers, industrial designers. They became teachers, musicians - very often the case in England. There are all sort of people that come out of art schools. And I calculated that, as system of education, the art school is probably more efficient then any other in terms of creating income in a country. In economic terms, you can justify the existence of institutions like the Accademia di Belle Arti di Venezia.
What it requires is for you to stop trying to convince the population and the government in particular of why this is important. You can't just say: "Well, Venice has always been a wonderful place where the arts were developed. You have to do it in term of the future. You have to say: "For the future of our imagination to be secured, we need to support places like this. This is not only a 258 years tradition, it's actually a hope for how we can think in the future. You have to present that argument, a government isn't going to present it, nobody else would do it.
Brian Eno on his hybrid areas
I continue to do that to this day. I teach sometimes in London at the Royal College of Art. There was one little department called the department of 'Illustration'. When computers appeared, they went into this department. Suddenly it started getting bigger and bigger. And then was called the department of 'Communication' and actually now has hundreds and hundreds of students, it's by far the biggest dept. in Royal College. The reason it is so big is because anyone who's doing anything that doesn't fall into the category of painting, sculpture, art history or industrial design, ends up in this department. It keeps growing. Communications is really just a word to cover everything else. And everything else is what I teach now. Everything else is what I do, really. One of the things you have to be careful about when you are trying to set up a course, is not to make boundaries that are too strict, because if you do, somebody else will just set up another course and will call it something like the department of Communication and you'll lose your best students.
Brian Eno on art and technology
The musicians can't replace the computers, the computers can't replace the musicians. They do different jobs. The two things will coexist quite happily. One of the things that's very interesting, over the last 35 years I've been working in recording studios, is the expansion of possibilities with computers and recording technology. I would say they double every year. So every year there's twice as many things that you can do with technology. There's an interesting effect of this, which is having many possibilities available to you. Imagine if you have a guitar with not just one switch that gives you three positions - which is what most electric guitars do, but a thousand switches, each of which gave you a thousand positions. You will spend most of your time on that guitar not playing the guitar, but exploring the switches. This is what often happens with technology, people spend very long time just trying to learn what is available to them and not very much time learning what they can do with it. So people have traditional instruments with a very limited set of physical possibilities, which means that they spend a lot more of their time exploring emotional possibilities.
Given billions of options, where do I start with computers? There's too much to do. One of the things I found I'm doing when I work with bands, is that I'm a lot of the time trying to cut away possibilities to say: "We won't do any of this, we won't do any of that." Now, what's left? I'm trying to make small enough space for people to be able to makes proper decisions in.
Options mean the number of choices you have available to you. It's very difficult to have a relationship with an absolutely unlimited set of possibilities. It would be like having a friend who behaves like an entirely different person each time you meet him. With limited instruments you can understand their restrictions and develop your relationship with them. The reason we still listen to people who play those instruments is that we respect their relationship and we gain something from it. This is the same with traditional visual art tools.
Brian Eno on 20th century
In music we still pretend to have the same name for people sitting in a hall playing instruments. It is the same as what happened in the recording studios, isn't it? We've got an entirely new art form called recording. There's always new art forms being involved, they continue with the old ones and very often they start as a little modification of the old form. With music we haven't made the jump yet, we shouldn't call this music anymore, we should give it another name, we should accept that is requires different skills, different people, different ways of listening, different understandings. So I don't think anything ever gets lost, good ideas never go away, new ones just keep getting added. New things just come along. In the 'digital' world, we are in a kind of tropical situation in terms of ideas. In the tropics new lifeforms constantly come into being: some of them are successful and take a huge expansion on the Earth, others exist for a short time and turn in something else. With art, new possibilities always come up, some of them will turn into a very big important future, some always remain as little niches (I think video-art may be one of those, to be provocative).
Related Post: Brian Eno at the opening of the 258° academic year of the Accademia di Belle Arti
[italian adaptation - via Digicult]
Sunday, February 15, 2009
Brian Eno at the opening of the 258° academic year of the Accademia di Belle Arti (Venice)
The ceremony will take place in the auditorium of San Servolo where the Academy has transferred, for lack of space in the headquarters of the (Former Hospital of) Incurabili, part of its teachings, in particular the subjects of the New Technologies in Art.
It is precisely for this reason that to hold the opening "lectio magistralis", was invited Brian Eno, self defined musician-not-musician, with a degree in Fine Arts in England taken in 1969. Devoting himself to music, Eno invented in the mid-70s, the "ambient music", this way theorizing a new way to make and enjoy music, while collaborating with, among others, U2, David Bowie, Talking Heads, John Cale, Laurie Anderson.
Poli-instrumentalist, sculptor, painter but especially a video experimenter combining images and sound, Eno creates alternative environments in which the audience can immerse themselves completely.
By visiting the laboratories of the multimedia laboratories of the Academy of Fine Arts of San Servolo, the audience will have access to a "sound environment" that evokes the process of demolition of reality theorized and applied by Eno.
A preview of "Imaginary Landscapes, a film on Brian Eno", the work that Duncand Ward and Gabriella Cardazzo have dedicated to him in 1989, has been presented in its entirety on Thursday February 12th, with the introduction by Gabriella Cardazzo in the headquarters of the Incurabili, along with Eno's video "Mistaken memories of mediaeval Manhattan" (1980-81).
[Brian Eno on his exhibition, Constellations | 77 Million Paintings]
[coming next: "77 Million Paintings" manifests itself as "PRESENTISM: Time And Space In The Long Now" at Palazzo Ruspoli in Rome | 20th February to 10th March]
UPDATE:
"It very much fitted with ideas that were going around at that time in the century, and of course it had this very progressivist idea which then infected and was infected by what was going on in the rest of culture: the idea that we had to rebuild the world from scratch."
Eno's installation, in an ancient palace on Via del Corso, is at the polar extreme from the noisy, hyper-active, self-assertive art of the Futurists. "People enter a darkish room which has music coming from many different sources," he said.
"There are several large plasma screens on the wall and those form a continually changing, slowly moving painting; basically, a very complicated, extremely rich, coloured abstract picture. The important part about the motion on the screens is that it's very, very slow. It flies in the face of the Hollywood idea that people need more and more stimulation, that they have increasingly short attention spans.
"I'm absolutely convinced that that's the diametrical opposite of what's true... People who come to the shows say, 'I wish there was one of these in the city all the time.' And it makes me realise that there are things that people traditionally do – like go to church or sit in parks or daydream – which have become harder to do...
"So when people find a place where they can do that, they are pretty excited."
[via independent.co.uk]Information:
[accademiavenezia.it]
[artspace.it]
[fondazionememmo.com]
Sunday, January 04, 2009
Curtis Roads: Microsound (Lecture)
This lecture presents an overview of several projects pursued over the past five years in laboratories at UC, Santa Barbara. All this research is based on a scientific model of sound initially proposed by Dennis Gabor (1946), and soon afterward extended to music by Iannis Xenakis (1960). Granular analysis (also called atomic decomposition) and granular synthesis has evolved over more than five decades from a paper theory into a broad range of applied techniques. Specific to the granular model is its focus on the microsonic time scale (typically 1 to 100 ms). Granular methods treat sound as a stream of acoustic particles in both the time domain and the time- frequency (TF) domain.
SCI-Arc
960 East 3rd Street
Los Angeles, CA, 90013 USA
7 PM - February 11th, 2009
[via architectureweek.com]
Tuesday, November 11, 2008
De Musica 2008: the creativity factory
The workshop is focused on the elaboration of sound in real time and the use of computer for contemporary music, through the analysis of electroacoustic works by composers Vidolin has worked with. He will also explore the most updated systems of elaboration in real time and their application in multimedia field.
Lessons will be subdivided into three sections:
• theory
• listening and analysis
• experimental workshop and practice
Theoretical lessons will develop the following subjects: process of live elaboration of voices and instruments; sound spatialization; techniques of live interaction and performance practice; system design for live electronics; performance environment design.
Analysis of live-electronics works by Giorgio Battistelli, Adriano Guarnieri, Luigi Nono and Salvatore Sciarrino will be carried out for solo, ensemble or musical theatre.
The workshop will take place in Max/MSP environment and will include the analysis and rehearsal of the pieces for the final concert.
[read more - via nuovaconsonanza.it]
Monday, October 20, 2008
Sound Design, new forms of creative communications.
26 ottobre 2008, ore 14.00-16.00, Festival della Creatività, Fortezza da Basso, Firenze .
Master Multimedia Workshop: Sound Design, new forms of creative communications.
26th October 2008, 2-4 pm, Festival of Creativity, Fortezza da Basso, Florence .
Ospiti/Guests
Enrico Ascoli, Torino, [www.enricoascoli.com]
Valerio Murat, Roma, [www.myspace.com/maisondesplaisirs]
Matteo Milani - Federico Placidi, U.S.O. Project, Milano, [www.usoproject.com]
Davide Rocchesso, Università IUAV, Venezia, [www.iuav.it/Ricerca1/Dipartimen/dADI/Docenti/Rocchesso-/]
Nicola Torpei, Media Integration and Communication Centre, Firenze, [www.micc.unifi.it]
Moderato da/Moderated by: Sara Lenzi e Gianpaolo D'Amico, sounDesign.
Organizzato da/Organized by: Master in Multimedia Content Design, Università degli Studi di Firenze [www.mastermultimedia.unifi.it] - sounDesign [www.soundesign.info].
Saturday, May 03, 2008
The Logic of Listening: Pierre Schaeffer and the Acousmatic Reduction
Date & Time:
Fri May 9th 2008, 3:15 pm - 5:15 pm
World-making and World Art May 9-10, 10am-5pm, Berkeley Art Museum Theater, free admission Sponsored by the Arts Research Center. http://www.bampfa.berkeley.edu/bca/events.html#9
This conference explores practices of visual and aural culture in painting, photography, film, architecture, performance, music, and new media as world-making—how they create human worlds of sensation, knowledge, and action. The traditions addressed range from 19th-century Europe and 20th-century America to the medieval Islamic world, the transnational Caribbean, and contemporary India. Speakers aim to confront theories of world-making with the diversity of world art traditions. It seems obvious that art makes many different worlds. How do they interrelate and change? Are interpre- tations limited to individual cultures, or do they offer resources for comparisons among traditions? What world is involved in “world art”?











