Saturday, May 23, 2009
Tuesday, May 19, 2009
Diego is a composer and sound designer working in films, video games and virtual instruments.
He's one of the main sound designers for the multi Award winning Spectrasonics instruments Atmosphere™, Stylus™ RMX and the new Power Synth Omnisphere™. He produces music for Epic Score, a well known L.A. based company specialized in trailer music. Recently Diego completed the score for "The Conduit" a futuristic game for Wii produced by High Voltage Software and published by SEGA.
"The sound design for iPhone is an interesting thing to me, especially with the options offered by the newer version of the OS, it will increase the technical and creative possibilities" - says Diego.
"The game is really done well and has a lot of sounds associated with any movement. I recorded the sounds of the chess game itself, and various other noises using mainly vintage material. Another interesting thing is that the sound is randomized within the game, every time you move a piece on the board, the sound is different, and the same goes for the engine of Deep Green. The basic idea was to return an analog game experience, combined with a steampunk style."
[A vintage Harp-o-Chord, built in 1899 (the internal label shows the date June 27, 1899). "I found it on eBay, paid $ 10" - says Diego. "I used to create the sound of the checkmate. The thickest string has resonances that reminds of a bell."]
[The mechanism of the old alarm clock]
[you can reach Diego at diegostocco.com]
[Watch/hear: Playback demo.mov]
Friday, May 15, 2009
Tuesday, May 12, 2009
Excerpt from "Point Line Cloud" by Curtis Roads
His book, Microsound (2002, The MIT Press) presents the techniques and aesthetics of composition with sound particles.
Roads's new book is Composing Electronic Music (forthcoming) Oxford University Press. A new revised edition of The Computer Music Tutorial by The MIT Press is also forthcoming.
Part 1: The Breakdown
Part 2: Getting Granular
Part 3: Build It Up
Friday, May 08, 2009
Composer JoAnn Kuchera-Morin works on the Allosphere, one of the largest scientific and artistic instruments in the world. Based at UCSB, the Allosphere and its 3D immersive theater maps complex data in time and space. Kuchera-Morin founded the Center for Research in Electronic Art Technology (CREATE) and has been the director since its birth in 1986. In 2000 she began work on a Digital Media Center within the California NanoSystems Institute at Santa Barbara. Her fascinations include gestural interfaces for performance and the expression of complex data in nontraditional forms.
Monday, May 04, 2009
In this interview by Michael Kunkes, Burtt amplifies his print comments about his work on J.J. Abrams' feature Star Trek, revealing how he seamlessly re-created and updated some of the best-loved signature sounds from the original TV series. He also discusses his feelings about picture editing, music and his own still-evolving creative aspirations.
[read the full interview- via Editors Guild Magazine]